My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Great!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Tombstone Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Tombstone Battle Ram
Zap
Spear Goblins Tombstone Battle Ram
Barbarian Barrel
Ice Spirit Spear Goblins Tombstone Valkyrie Battle Ram
The Log
Ice Spirit Spear Goblins Tombstone Battle Ram
Earthquake
Spear Goblins Tombstone
Arrows
Ice Spirit Spear Goblins Tombstone
Royal Delivery
Ice Spirit Spear Goblins Valkyrie Battle Ram
Fireball
Tombstone Battle Ram
Poison
Spear Goblins Tombstone
Lightning
Tombstone Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Tombstone Valkyrie Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Tombstone Fireball Valkyrie Battle Ram Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Tombstone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Battle Ram Spear Goblins
Spear Goblins
Valkyrie Ice Spirit Zap Battle Ram
Zap
Ice Spirit Fireball Battle Ram Spear Goblins Valkyrie Poison
Tombstone
Fireball
Zap Battle Ram
Valkyrie
Ice Spirit Spear Goblins Zap Battle Ram
Battle Ram
Ice Spirit Zap Poison Spear Goblins Fireball Valkyrie
Poison
Battle Ram Zap

Defense Synergies 2 15

Ice Spirit
Zap Spear Goblins Tombstone Fireball Valkyrie Poison
Spear Goblins
Ice Spirit Zap Tombstone Valkyrie Poison
Zap
Ice Spirit Fireball Spear Goblins Tombstone Valkyrie Poison
Tombstone
Ice Spirit Spear Goblins Zap Fireball Poison
Fireball
Zap Ice Spirit Tombstone Valkyrie
Valkyrie
Ice Spirit Spear Goblins Zap Fireball
Battle Ram
Poison
Ice Spirit Spear Goblins Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tombstone Fireball Valkyrie
Ice Spirit Zap Tombstone Valkyrie
Tombstone Valkyrie
Tombstone Valkyrie
Tombstone Fireball Valkyrie Poison
Fireball Spear Goblins Zap Valkyrie
Ice Spirit Spear Goblins Zap Tombstone Fireball Poison
Zap Fireball Valkyrie Poison
Tombstone
Ice Spirit Spear Goblins Valkyrie
Valkyrie Poison Spear Goblins Zap Tombstone Fireball
Spear Goblins Zap Fireball Poison
Tombstone Ice Spirit Zap Fireball Valkyrie
Fireball Valkyrie Ice Spirit Zap Tombstone Poison
Tombstone
Ice Spirit Zap Fireball
Tombstone Fireball Valkyrie Poison
Ice Spirit Tombstone Fireball Valkyrie Spear Goblins Zap
Zap Valkyrie Poison Ice Spirit Spear Goblins Tombstone Fireball
Valkyrie Spear Goblins Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Tombstone Fireball
Fireball Poison Zap Valkyrie
Tombstone Ice Spirit Spear Goblins Zap Valkyrie
Valkyrie Zap Fireball
Tombstone Valkyrie
Fireball Poison Ice Spirit Zap
Spear Goblins Tombstone Fireball Valkyrie
Valkyrie
Zap Ice Spirit Spear Goblins Tombstone Fireball Valkyrie Poison
Tombstone
Tombstone Valkyrie
Zap Fireball Valkyrie Poison
Tombstone Fireball Valkyrie
Fireball Valkyrie
Tombstone Ice Spirit Spear Goblins Zap Fireball Valkyrie Poison
Valkyrie Poison Zap Fireball
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie
Fireball Poison Zap
Fireball Poison
Fireball Valkyrie Poison
Fireball Poison Zap Valkyrie
Fireball Poison Ice Spirit Spear Goblins Zap
Poison
Fireball Poison Ice Spirit Zap
Fireball Poison Zap
Fireball Poison
Poison Zap Fireball Valkyrie
Fireball Poison Zap
Poison Fireball
Fireball Poison
Zap Fireball Poison
Spear Goblins Zap Fireball Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Fireball Valkyrie Poison
Fireball Poison
Fireball Poison
Zap Fireball Poison
Zap Poison Ice Spirit Fireball Valkyrie
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Zap Fireball
Zap Ice Spirit Fireball Poison
Fireball
Poison Zap Fireball
Zap Ice Spirit Fireball Poison
Fireball Poison
Zap Ice Spirit Spear Goblins Tombstone Fireball
Fireball Poison Zap
Fireball
Fireball Poison Valkyrie
Zap Fireball Poison
Zap Fireball Poison
Zap Ice Spirit Fireball Poison
Zap Fireball Poison
Poison Zap Fireball
Fireball

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