My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Bad
Synergy
Good
Versatility
Bad
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Suspicious Bush Elixir Golem Balloon Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Balloon Inferno Dragon Graveyard
Giant Snowball
Wall Breakers Balloon Inferno Dragon Graveyard Little Prince
Zap
Wall Breakers Balloon Inferno Dragon Graveyard Little Prince
Barbarian Barrel
Ice Spirit Elixir Golem Wall Breakers Graveyard Little Prince
The Log
Ice Spirit Suspicious Bush Elixir Golem Wall Breakers Graveyard Little Prince
Earthquake
Elixir Golem Graveyard
Arrows
Ice Spirit Suspicious Bush Wall Breakers Graveyard Little Prince
Royal Delivery
Ice Spirit Elixir Golem Wall Breakers Balloon Inferno Dragon Graveyard Little Prince
Fireball
Suspicious Bush Elixir Golem Wall Breakers Balloon Inferno Dragon Little Prince
Poison
Suspicious Bush Elixir Golem Balloon Graveyard Little Prince
Lightning
Balloon Inferno Dragon Little Prince
Rocket
Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush Elixir Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush Wall Breakers Elixir Golem Little Prince Inferno Dragon Balloon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Suspicious Bush Wall Breakers Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Elixir Golem Wall Breakers Inferno Dragon Graveyard
Suspicious Bush
Elixir Golem
Ice Spirit Balloon Inferno Dragon Graveyard
Wall Breakers
Ice Spirit Balloon
Balloon
Ice Spirit Elixir Golem Wall Breakers Graveyard Little Prince
Inferno Dragon
Ice Spirit Elixir Golem
Graveyard
Ice Spirit Elixir Golem Balloon Little Prince
Little Prince
Balloon Graveyard

Defense Synergies 0 2

Ice Spirit
Inferno Dragon Little Prince
Suspicious Bush
Elixir Golem
Wall Breakers
Balloon
Inferno Dragon
Ice Spirit
Graveyard
Little Prince
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Ice Spirit
Inferno Dragon
Inferno Dragon
Inferno Dragon Ice Spirit Little Prince
Inferno Dragon
Ice Spirit Little Prince
Inferno Dragon
Ice Spirit
Ice Spirit
Inferno Dragon
Ice Spirit Inferno Dragon
Ice Spirit Little Prince
Ice Spirit Inferno Dragon Little Prince
Inferno Dragon
Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Dragon
Ice Spirit
Inferno Dragon
Ice Spirit
Inferno Dragon
Ice Spirit Inferno Dragon
Inferno Dragon
Inferno Dragon
Ice Spirit Inferno Dragon Little Prince
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Spirit
Ice Spirit
Little Prince
Ice Spirit Little Prince
Inferno Dragon
Little Prince
Ice Spirit
Ice Spirit
Ice Spirit
Ice Spirit
Little Prince
Inferno Dragon

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