My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Tesla Wizard Guards Giant Skeleton
The Log
Ice Spirit Hog Rider Guards Giant Skeleton
Earthquake
Tesla Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Wizard Guards Giant Skeleton
Fireball
Tesla Hog Rider Wizard
Poison
Wizard Guards
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Earthquake Guards Tesla Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Earthquake Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Guards Giant Skeleton
Tesla
Earthquake
Hog Rider Giant Skeleton The Log
Hog Rider
Ice Spirit Earthquake The Log Wizard Guards Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Guards
Ice Spirit Hog Rider The Log
Giant Skeleton
Ice Spirit Earthquake Hog Rider Wizard The Log
The Log
Hog Rider Earthquake Guards Giant Skeleton

Defense Synergies 1 16

Ice Spirit
Tesla Earthquake Wizard Guards Giant Skeleton The Log
Tesla
The Log Ice Spirit Earthquake Wizard Guards
Earthquake
Ice Spirit Tesla The Log
Hog Rider
Wizard
Ice Spirit Tesla Guards Giant Skeleton The Log
Guards
Ice Spirit Tesla Wizard Giant Skeleton The Log
Giant Skeleton
Ice Spirit Wizard Guards The Log
The Log
Tesla Ice Spirit Earthquake Wizard Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Wizard The Log
Ice Spirit Tesla The Log
Tesla Giant Skeleton
Tesla Guards
Earthquake Giant Skeleton The Log
The Log Tesla Earthquake Guards
Tesla Ice Spirit Wizard
Earthquake Tesla Giant Skeleton The Log
Tesla
Guards Ice Spirit Tesla Giant Skeleton
Guards Tesla Earthquake Wizard Giant Skeleton The Log
Tesla Wizard
Tesla Ice Spirit Earthquake Wizard Guards Giant Skeleton The Log
Wizard Ice Spirit Tesla Earthquake Guards The Log
Tesla
Ice Spirit Tesla The Log
Tesla Wizard
Ice Spirit Tesla Wizard Guards The Log
Earthquake Wizard The Log Ice Spirit Tesla Guards Giant Skeleton
Tesla
Wizard Tesla Earthquake Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Giant Skeleton
Tesla Wizard The Log
Guards Giant Skeleton Ice Spirit The Log
Guards Giant Skeleton Tesla The Log
Giant Skeleton Tesla Guards
Wizard Ice Spirit Tesla
Guards Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Ice Spirit The Log
Tesla Guards
Tesla Guards Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Tesla Wizard Guards
Wizard Tesla
Tesla Guards Ice Spirit Giant Skeleton The Log
Tesla Earthquake Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Giant Skeleton The Log
The Log
Earthquake Giant Skeleton The Log
Earthquake Guards Giant Skeleton The Log
Wizard Earthquake The Log
Wizard Ice Spirit
Earthquake Wizard The Log
Earthquake The Log Ice Spirit Wizard
The Log Wizard
Guards
Earthquake Wizard The Log
Wizard
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake Giant Skeleton The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Ice Spirit Wizard
The Log Earthquake Wizard
Wizard The Log
The Log
Wizard
Ice Spirit Wizard Guards
Earthquake Wizard The Log
Ice Spirit
Giant Skeleton
Earthquake Wizard The Log
Earthquake Ice Spirit Guards
Wizard
The Log
Wizard
The Log Earthquake Wizard
Giant Skeleton
Ice Spirit Guards Giant Skeleton The Log
Giant Skeleton The Log
Wizard

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