My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Ice Spirit Tesla Skeleton Army Magic Archer
The Log
Ice Spirit Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Skeleton Army Magic Archer
Fireball
Tesla Skeleton Army Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Magic Archer Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Tornado Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Skeleton Army Tornado Tesla Magic Archer Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Earthquake Skeleton Army Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mega Knight
Tesla
Earthquake
Tornado Mega Knight
Skeleton Army
Tornado
Magic Archer Earthquake Mega Knight
Magic Archer
Tornado Mega Knight
Goblin Machine
Mega Knight
Ice Spirit Earthquake Tornado Magic Archer

Defense Synergies 1 15

Ice Spirit
Tesla Earthquake Skeleton Army Tornado Magic Archer Mega Knight
Tesla
Ice Spirit Earthquake Skeleton Army Tornado Magic Archer
Earthquake
Ice Spirit Tesla Tornado Mega Knight
Skeleton Army
Ice Spirit Tesla Magic Archer
Tornado
Magic Archer Ice Spirit Tesla Earthquake Mega Knight
Magic Archer
Tornado Ice Spirit Tesla Skeleton Army Mega Knight
Goblin Machine
Mega Knight
Ice Spirit Earthquake Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Magic Archer
Skeleton Army Ice Spirit Tesla Mega Knight
Tesla Skeleton Army Tornado Mega Knight
Tesla Skeleton Army Mega Knight
Earthquake Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Tesla Earthquake Magic Archer Mega Knight
Tesla Tornado Ice Spirit Magic Archer
Earthquake Tesla Magic Archer Mega Knight
Tesla Skeleton Army Tornado
Skeleton Army Tornado Ice Spirit Tesla Mega Knight
Skeleton Army Tesla Earthquake Tornado Magic Archer Mega Knight
Tesla Tornado Magic Archer
Tesla Skeleton Army Mega Knight Ice Spirit Earthquake
Skeleton Army Mega Knight Ice Spirit Tesla Earthquake Tornado Magic Archer
Skeleton Army Tesla Mega Knight
Skeleton Army Tornado Ice Spirit Tesla Mega Knight
Tesla Mega Knight Skeleton Army Tornado
Ice Spirit Tesla Mega Knight Skeleton Army Tornado Magic Archer
Earthquake Tornado Ice Spirit Tesla Magic Archer Mega Knight
Tesla Tornado
Skeleton Army Mega Knight Tesla Earthquake
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Tesla Magic Archer Mega Knight
Skeleton Army Mega Knight Ice Spirit
Skeleton Army Mega Knight Tesla Tornado
Tesla Skeleton Army Mega Knight
Ice Spirit Tesla Tornado Magic Archer
Skeleton Army Tesla
Mega Knight Tesla Skeleton Army
Mega Knight Ice Spirit Skeleton Army Tornado Magic Archer
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Tornado
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Ice Spirit Tornado Magic Archer
Mega Knight Tesla Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Tornado Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Magic Archer Mega Knight
Ice Spirit Tornado Magic Archer Goblin Machine
Earthquake Tornado Magic Archer
Earthquake Ice Spirit Tornado Magic Archer
Tornado
Tornado
Earthquake Tornado Magic Archer Goblin Machine
Tornado Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer Mega Knight
Earthquake Tornado
Earthquake Magic Archer Goblin Machine Mega Knight
Earthquake Tornado Magic Archer Goblin Machine Mega Knight
Earthquake Magic Archer Mega Knight
Tornado
Tornado
Earthquake
Earthquake Tornado Ice Spirit Magic Archer Goblin Machine Mega Knight
Earthquake Tornado Magic Archer
Tornado Magic Archer Mega Knight
Tornado Magic Archer
Tornado Magic Archer
Ice Spirit
Earthquake Magic Archer Mega Knight
Ice Spirit Magic Archer
Mega Knight
Earthquake Magic Archer
Earthquake Ice Spirit Skeleton Army Magic Archer
Tornado Magic Archer
Magic Archer Mega Knight
Earthquake Magic Archer
Tornado
Mega Knight
Ice Spirit Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer Mega Knight
Mega Knight

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