My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Dark Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Hog Rider Guards
Zap
Guards Dark Prince
Barbarian Barrel
Ice Spirit Tesla Guards Dark Prince Electro Wizard Magic Archer
The Log
Ice Spirit Hog Rider Guards Dark Prince
Earthquake
Tesla Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Dark Prince Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Tesla Dark Prince Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Tesla Fireball Hog Rider Dark Prince Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Guards Tesla Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Guards Dark Prince
Tesla
Fireball
Hog Rider Dark Prince Electro Wizard Magic Archer
Hog Rider
Ice Spirit Fireball Guards Dark Prince Electro Wizard Magic Archer
Guards
Ice Spirit Hog Rider
Dark Prince
Ice Spirit Fireball Hog Rider Electro Wizard Magic Archer
Electro Wizard
Fireball Hog Rider Dark Prince Magic Archer
Magic Archer
Fireball Hog Rider Dark Prince Electro Wizard

Defense Synergies 0 18

Ice Spirit
Tesla Fireball Guards Dark Prince Electro Wizard Magic Archer
Tesla
Ice Spirit Fireball Guards Dark Prince Electro Wizard Magic Archer
Fireball
Ice Spirit Tesla Dark Prince Electro Wizard
Hog Rider
Guards
Ice Spirit Tesla Electro Wizard Magic Archer
Dark Prince
Ice Spirit Tesla Fireball Electro Wizard Magic Archer
Electro Wizard
Ice Spirit Tesla Fireball Guards Dark Prince Magic Archer
Magic Archer
Ice Spirit Tesla Guards Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard Magic Archer
Ice Spirit Tesla Dark Prince Electro Wizard
Tesla Dark Prince Electro Wizard
Tesla Guards Dark Prince Electro Wizard
Fireball Dark Prince
Fireball Tesla Guards Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard Ice Spirit Fireball Magic Archer
Tesla Fireball Electro Wizard Magic Archer
Tesla
Guards Ice Spirit Tesla Dark Prince Electro Wizard
Guards Electro Wizard Tesla Fireball Dark Prince Magic Archer
Tesla Fireball Electro Wizard Magic Archer
Tesla Ice Spirit Fireball Guards Dark Prince Electro Wizard
Fireball Ice Spirit Tesla Guards Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard
Ice Spirit Tesla Fireball Electro Wizard
Tesla Fireball Dark Prince Electro Wizard
Ice Spirit Tesla Fireball Guards Dark Prince Electro Wizard Magic Archer
Ice Spirit Tesla Fireball Guards Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard
Dark Prince Tesla Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Tesla Magic Archer
Guards Ice Spirit Dark Prince Electro Wizard
Guards Dark Prince Tesla Fireball Electro Wizard
Tesla Guards Dark Prince
Fireball Ice Spirit Tesla Electro Wizard Magic Archer
Guards Dark Prince Tesla Fireball Electro Wizard
Tesla Dark Prince
Electro Wizard Ice Spirit Fireball Dark Prince Magic Archer
Tesla Guards
Tesla Guards Dark Prince
Fireball Guards Dark Prince Electro Wizard
Dark Prince Tesla Fireball Guards
Tesla Fireball Magic Archer
Tesla Guards Electro Wizard Ice Spirit Fireball Dark Prince Magic Archer
Tesla Fireball Dark Prince Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Guards Dark Prince
Fireball Dark Prince Magic Archer
Fireball Ice Spirit Magic Archer
Magic Archer
Fireball Ice Spirit Magic Archer
Fireball
Fireball Guards Electro Wizard
Fireball Dark Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Dark Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Ice Spirit Fireball Dark Prince Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Ice Spirit Fireball Guards
Fireball
Fireball Magic Archer
Ice Spirit Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Ice Spirit Fireball Guards Dark Prince Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Dark Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Dark Prince
Ice Spirit Fireball Guards Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Dark Prince Electro Wizard Magic Archer
Fireball

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