My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Inferno Tower Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla P.E.K.K.A Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Elite Barbarians P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Inferno Tower Ice Wizard
The Log
Ice Spirit Elite Barbarians
Earthquake
Tesla Inferno Tower
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Elite Barbarians P.E.K.K.A Ice Wizard
Fireball
Tesla Minion Horde Elite Barbarians Inferno Tower Ice Wizard
Poison
Minion Horde Inferno Tower Ice Wizard
Lightning
Tesla Elite Barbarians Inferno Tower Ice Wizard Archer Queen
Rocket
Minion Horde Elite Barbarians Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Tesla Minion Horde Inferno Tower Archer Queen Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Ice Wizard Tesla Minion Horde

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Minion Horde Elite Barbarians
Tesla
Minion Horde
Ice Spirit
Elite Barbarians
Ice Spirit
Inferno Tower
P.E.K.K.A
Ice Spirit Ice Wizard Archer Queen
Ice Wizard
P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 1 11

Ice Spirit
Inferno Tower Tesla Minion Horde Elite Barbarians P.E.K.K.A Ice Wizard Archer Queen
Tesla
Ice Spirit Inferno Tower
Minion Horde
Ice Spirit Inferno Tower Ice Wizard
Elite Barbarians
Ice Spirit
Inferno Tower
Ice Spirit Tesla Minion Horde Ice Wizard
P.E.K.K.A
Ice Spirit Ice Wizard
Ice Wizard
Ice Spirit Minion Horde Inferno Tower P.E.K.K.A
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower P.E.K.K.A Ice Spirit Tesla Ice Wizard
Tesla Minion Horde Inferno Tower P.E.K.K.A Elite Barbarians Ice Wizard
Tesla Minion Horde Elite Barbarians Inferno Tower P.E.K.K.A Ice Wizard
Elite Barbarians P.E.K.K.A
Tesla Ice Wizard
Tesla Minion Horde Inferno Tower Ice Spirit Ice Wizard
Tesla Inferno Tower P.E.K.K.A
Tesla Minion Horde Inferno Tower P.E.K.K.A Elite Barbarians Ice Wizard Archer Queen
Elite Barbarians Ice Spirit Tesla Minion Horde Inferno Tower Ice Wizard
Minion Horde Ice Wizard Tesla
Tesla Minion Horde Inferno Tower Ice Wizard
Tesla Minion Horde Inferno Tower P.E.K.K.A Ice Spirit Elite Barbarians Ice Wizard
Ice Spirit Tesla Minion Horde P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A Tesla Minion Horde
Minion Horde Inferno Tower Ice Spirit Tesla Elite Barbarians P.E.K.K.A
Tesla Minion Horde Elite Barbarians Inferno Tower P.E.K.K.A
Ice Spirit Tesla Minion Horde Elite Barbarians Ice Wizard
Ice Spirit Tesla Ice Wizard
P.E.K.K.A Tesla Elite Barbarians Inferno Tower
Tesla Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Inferno Tower P.E.K.K.A
Tesla Elite Barbarians
P.E.K.K.A Ice Spirit Minion Horde Elite Barbarians Inferno Tower
P.E.K.K.A Tesla Minion Horde Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Tesla Minion Horde Elite Barbarians
Ice Spirit Tesla Minion Horde Ice Wizard
P.E.K.K.A Tesla Minion Horde Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A Tesla Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Ice Spirit Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Elite Barbarians Inferno Tower
P.E.K.K.A Elite Barbarians Archer Queen
Elite Barbarians P.E.K.K.A Tesla Minion Horde Inferno Tower
Tesla Minion Horde
Tesla Elite Barbarians Inferno Tower Ice Spirit Minion Horde P.E.K.K.A Archer Queen
Tesla Minion Horde Elite Barbarians Inferno Tower P.E.K.K.A Ice Wizard Archer Queen
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Ice Wizard
Minion Horde
Minion Horde
Ice Spirit Minion Horde Ice Wizard
Minion Horde
Ice Spirit Ice Wizard
Minion Horde Elite Barbarians
Minion Horde
Archer Queen
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Ice Spirit Ice Wizard
Minion Horde
Ice Wizard
Elite Barbarians Minion Horde Ice Wizard
Ice Spirit Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Ice Spirit Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Ice Spirit
Ice Wizard Archer Queen
Minion Horde
Archer Queen
Minion Horde Elite Barbarians P.E.K.K.A Archer Queen
Ice Spirit Minion Horde Elite Barbarians Archer Queen
Archer Queen
Archer Queen
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: