My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Golem Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Tesla Guards Giant Skeleton Magic Archer
The Log
Ice Spirit Guards Giant Skeleton
Earthquake
Tesla Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Tesla Magic Archer
Poison
Guards Magic Archer
Lightning
Tesla Ice Golem Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Guards Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Guards Tesla Fireball Magic Archer Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Ice Golem Guards Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Guards Giant Skeleton
Tesla
Ice Golem
Magic Archer
Fireball
Magic Archer
Guards
Ice Spirit
Giant Skeleton
Ice Spirit Magic Archer
P.E.K.K.A
Ice Spirit Magic Archer
Magic Archer
P.E.K.K.A Ice Golem Fireball Giant Skeleton

Defense Synergies 1 17

Ice Spirit
Tesla Ice Golem Fireball Guards Giant Skeleton P.E.K.K.A Magic Archer
Tesla
Ice Golem Ice Spirit Fireball Guards Magic Archer
Ice Golem
Tesla Ice Spirit Fireball Guards Giant Skeleton Magic Archer
Fireball
Ice Spirit Tesla Ice Golem
Guards
Ice Spirit Tesla Ice Golem Giant Skeleton Magic Archer
Giant Skeleton
Ice Spirit Ice Golem Guards Magic Archer
P.E.K.K.A
Ice Spirit
Magic Archer
Ice Spirit Tesla Ice Golem Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Magic Archer
P.E.K.K.A Ice Spirit Tesla
Tesla P.E.K.K.A Giant Skeleton
Tesla P.E.K.K.A Guards
Fireball Giant Skeleton P.E.K.K.A
Fireball Tesla Guards Magic Archer
Tesla Ice Spirit Fireball Magic Archer
Tesla Ice Golem Fireball Giant Skeleton P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Guards Ice Spirit Tesla Ice Golem Giant Skeleton
Guards Tesla Ice Golem Fireball Giant Skeleton Magic Archer
Tesla Fireball Magic Archer
Tesla P.E.K.K.A Ice Spirit Fireball Guards Giant Skeleton
Fireball Ice Spirit Tesla Guards P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Ice Spirit Tesla Fireball P.E.K.K.A
Tesla Fireball P.E.K.K.A
Ice Spirit Tesla Fireball Guards Magic Archer
Ice Spirit Tesla Ice Golem Fireball Guards Giant Skeleton Magic Archer
P.E.K.K.A Tesla
Tesla Fireball Guards Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Ice Golem Fireball Giant Skeleton P.E.K.K.A
Fireball Tesla Ice Golem Magic Archer
Guards Giant Skeleton P.E.K.K.A Ice Spirit Ice Golem
Guards Giant Skeleton P.E.K.K.A Tesla Ice Golem Fireball
Giant Skeleton P.E.K.K.A Tesla Guards
Fireball Ice Spirit Tesla Ice Golem Magic Archer
Guards P.E.K.K.A Tesla Ice Golem Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Tesla
Giant Skeleton P.E.K.K.A Ice Spirit Ice Golem Fireball Magic Archer
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Giant Skeleton
P.E.K.K.A Fireball Guards Giant Skeleton
Giant Skeleton P.E.K.K.A Tesla Ice Golem Fireball Guards
Tesla Fireball Magic Archer
Tesla Guards Ice Spirit Ice Golem Fireball Giant Skeleton P.E.K.K.A Magic Archer
Tesla Ice Golem Fireball Giant Skeleton P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem Guards Giant Skeleton
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Ice Golem Fireball Guards Giant Skeleton
Fireball Magic Archer
Fireball Ice Spirit Ice Golem Magic Archer
Magic Archer
Fireball Ice Spirit Ice Golem Magic Archer
Fireball
Fireball Guards
Fireball Magic Archer
Fireball Magic Archer
Ice Golem Fireball Magic Archer
Fireball Magic Archer
Ice Golem Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball
Ice Golem Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Ice Golem Fireball Magic Archer
Ice Spirit Fireball Guards
Fireball
Fireball Magic Archer
Ice Spirit Fireball Magic Archer
P.E.K.K.A Giant Skeleton
Fireball Magic Archer
Ice Spirit Fireball Guards Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Ice Golem Fireball Magic Archer
Fireball Giant Skeleton
P.E.K.K.A
Ice Spirit Fireball Guards Giant Skeleton Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: