My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Tesla Musketeer Guards
The Log
Ice Spirit Firecracker Musketeer Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Musketeer Hog Rider Guards
Fireball
Firecracker Tesla Musketeer Hog Rider
Poison
Firecracker Musketeer Guards
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Firecracker Earthquake Guards Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Firecracker Earthquake

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Snowball Firecracker Musketeer Guards
Giant Snowball
Earthquake Hog Rider Ice Spirit Firecracker Musketeer
Firecracker
Hog Rider Ice Spirit Giant Snowball Earthquake
Tesla
Earthquake
Giant Snowball Hog Rider Firecracker
Musketeer
Hog Rider Ice Spirit Giant Snowball
Hog Rider
Ice Spirit Giant Snowball Firecracker Earthquake Musketeer Guards
Guards
Ice Spirit Hog Rider

Defense Synergies 3 16

Ice Spirit
Musketeer Giant Snowball Firecracker Tesla Earthquake Guards
Giant Snowball
Ice Spirit Firecracker Tesla Earthquake Musketeer Guards
Firecracker
Ice Spirit Giant Snowball Tesla Earthquake Musketeer Guards
Tesla
Musketeer Ice Spirit Giant Snowball Firecracker Earthquake Guards
Earthquake
Ice Spirit Giant Snowball Firecracker Tesla
Musketeer
Ice Spirit Tesla Guards Giant Snowball Firecracker
Hog Rider
Guards
Musketeer Ice Spirit Giant Snowball Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Musketeer
Ice Spirit Firecracker Tesla Musketeer
Tesla Giant Snowball Musketeer
Tesla Firecracker Musketeer Guards
Firecracker Earthquake
Giant Snowball Firecracker Tesla Earthquake Musketeer Guards
Giant Snowball Tesla Musketeer Ice Spirit Firecracker
Earthquake Tesla Musketeer
Tesla Musketeer
Guards Ice Spirit Giant Snowball Firecracker Tesla Musketeer
Guards Giant Snowball Firecracker Tesla Earthquake Musketeer
Tesla Musketeer Giant Snowball Firecracker
Tesla Ice Spirit Giant Snowball Earthquake Musketeer Guards
Ice Spirit Giant Snowball Firecracker Tesla Earthquake Guards
Tesla
Ice Spirit Giant Snowball Tesla
Tesla Firecracker Musketeer
Ice Spirit Tesla Giant Snowball Firecracker Musketeer Guards
Giant Snowball Earthquake Ice Spirit Firecracker Tesla Musketeer Guards
Tesla Musketeer
Giant Snowball Firecracker Tesla Earthquake Musketeer Guards
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Tesla
Giant Snowball Firecracker Tesla Musketeer
Guards Ice Spirit Musketeer
Guards Tesla Musketeer
Tesla Musketeer Guards
Firecracker Ice Spirit Giant Snowball Tesla Musketeer
Guards Tesla Musketeer
Tesla
Ice Spirit Giant Snowball Firecracker
Tesla Musketeer Guards
Tesla Musketeer Guards
Giant Snowball Guards
Tesla Guards
Firecracker Tesla Musketeer
Tesla Guards Ice Spirit Firecracker Musketeer
Giant Snowball Firecracker Tesla Earthquake Musketeer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Musketeer Guards
Firecracker Giant Snowball Musketeer
Earthquake
Earthquake Firecracker Musketeer Guards
Giant Snowball Firecracker Earthquake
Firecracker Ice Spirit Giant Snowball Musketeer
Firecracker Earthquake Musketeer
Earthquake Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Musketeer Guards
Firecracker Earthquake Musketeer
Giant Snowball Firecracker Musketeer
Earthquake Giant Snowball Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Giant Snowball Firecracker Musketeer
Earthquake Giant Snowball Firecracker Musketeer
Earthquake Firecracker Musketeer
Giant Snowball Earthquake
Giant Snowball Firecracker Earthquake Musketeer
Giant Snowball Firecracker Earthquake
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Firecracker Earthquake Ice Spirit
Firecracker Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer
Firecracker Musketeer
Giant Snowball Firecracker Musketeer
Ice Spirit Giant Snowball Firecracker Musketeer Guards
Giant Snowball
Giant Snowball Earthquake Musketeer
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker Earthquake
Earthquake Ice Spirit Musketeer Guards
Giant Snowball Firecracker Musketeer
Firecracker Musketeer
Giant Snowball Firecracker Earthquake Musketeer
Giant Snowball
Firecracker Musketeer
Ice Spirit Giant Snowball Firecracker Musketeer Guards
Firecracker Giant Snowball Musketeer
Giant Snowball Firecracker Musketeer
Firecracker

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