My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Zappies Electro Giant Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Tesla Zappies Sparky
The Log
Electro Spirit Ice Spirit Firecracker Zappies Sparky
Earthquake
Firecracker Tesla Zappies
Arrows
Electro Spirit Ice Spirit Firecracker Zappies
Royal Delivery
Electro Spirit Ice Spirit Firecracker Zappies Sparky
Fireball
Firecracker Tesla Zappies Sparky
Poison
Firecracker Zappies Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Firecracker Tesla Zappies Golden Knight Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Spirit Firecracker Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant Sparky
Ice Spirit
Sparky Firecracker
Firecracker
Ice Spirit Zappies Sparky
Tesla
Zappies
Firecracker
Electro Giant
Golden Knight Electro Spirit Sparky
Sparky
Ice Spirit Electro Spirit Firecracker Electro Giant Golden Knight
Golden Knight
Electro Giant Sparky

Defense Synergies 1 13

Electro Spirit
Golden Knight
Ice Spirit
Sparky Firecracker Tesla Zappies Golden Knight
Firecracker
Ice Spirit Tesla Zappies Golden Knight
Tesla
Ice Spirit Firecracker Zappies
Zappies
Ice Spirit Firecracker Tesla Electro Giant Golden Knight
Electro Giant
Zappies Golden Knight
Sparky
Ice Spirit Golden Knight
Golden Knight
Electro Spirit Ice Spirit Firecracker Zappies Electro Giant Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies Sparky Golden Knight
Sparky Ice Spirit Firecracker Tesla Zappies
Tesla Sparky Zappies
Tesla Sparky Firecracker Zappies
Firecracker Sparky
Electro Spirit Firecracker Tesla Zappies
Tesla Electro Spirit Ice Spirit Firecracker Zappies
Electro Spirit Tesla Electro Giant Sparky Golden Knight
Tesla Zappies Sparky
Ice Spirit Firecracker Tesla Zappies Sparky
Electro Spirit Firecracker Tesla Zappies Electro Giant
Tesla Firecracker Zappies
Tesla Sparky Ice Spirit Zappies
Sparky Electro Spirit Ice Spirit Firecracker Tesla Zappies Golden Knight
Sparky Tesla Zappies
Ice Spirit Tesla Zappies Electro Giant Sparky
Tesla Sparky Firecracker Zappies
Ice Spirit Tesla Electro Spirit Firecracker Zappies Golden Knight
Electro Spirit Ice Spirit Firecracker Tesla Zappies
Sparky Tesla Zappies
Electro Spirit Firecracker Tesla Zappies Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Giant Sparky
Firecracker Tesla
Zappies Ice Spirit Sparky Golden Knight
Tesla Zappies Sparky
Tesla Zappies Sparky
Firecracker Electro Giant Electro Spirit Ice Spirit Tesla Zappies
Sparky Tesla Zappies
Tesla Zappies Sparky
Electro Spirit Ice Spirit Firecracker Zappies Sparky
Tesla Zappies Sparky
Tesla Zappies Sparky Golden Knight
Electro Giant
Tesla Zappies Sparky Golden Knight
Firecracker Tesla Zappies Electro Giant Sparky
Tesla Zappies Electro Giant Sparky Electro Spirit Ice Spirit Firecracker Golden Knight
Electro Spirit Firecracker Tesla Zappies Electro Giant Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Golden Knight
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Electro Giant Electro Spirit Ice Spirit
Firecracker Sparky
Ice Spirit Firecracker
Firecracker Golden Knight
Sparky
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Sparky Golden Knight
Firecracker Sparky
Sparky
Sparky
Firecracker Sparky
Firecracker Electro Giant Golden Knight
Sparky
Sparky
Firecracker Electro Giant Electro Spirit Ice Spirit Sparky
Firecracker Sparky Golden Knight
Sparky Golden Knight
Firecracker Sparky Golden Knight
Firecracker Electro Giant Sparky
Electro Spirit Ice Spirit Firecracker Zappies Electro Giant
Sparky
Sparky
Electro Spirit Ice Spirit Firecracker Zappies Sparky
Sparky
Firecracker Sparky
Electro Spirit Ice Spirit Zappies
Firecracker Zappies
Firecracker Sparky
Firecracker
Electro Giant Sparky
Firecracker Sparky
Electro Giant Electro Spirit Ice Spirit Firecracker Zappies Sparky Golden Knight
Firecracker Zappies
Firecracker Electro Giant Sparky Golden Knight

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