My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Dark Prince P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Miner
Zap
Dark Prince
Barbarian Barrel
Ice Spirit Tesla Wizard Dark Prince Ice Wizard Electro Wizard
The Log
Ice Spirit Dark Prince
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Dark Prince P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Tesla Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Tesla Wizard Dark Prince Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Miner Ice Wizard Tesla Dark Prince Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Miner Ice Wizard Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Dark Prince Miner
Tesla
Wizard
Dark Prince P.E.K.K.A Miner
Dark Prince
Ice Spirit Wizard Miner Ice Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Wizard Ice Wizard
Miner
Ice Spirit Wizard Dark Prince Electro Wizard
Ice Wizard
Dark Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince Miner

Defense Synergies 0 18

Ice Spirit
Tesla Wizard Dark Prince P.E.K.K.A Miner Ice Wizard Electro Wizard
Tesla
Ice Spirit Wizard Dark Prince Electro Wizard
Wizard
Ice Spirit Tesla Dark Prince P.E.K.K.A Ice Wizard Electro Wizard
Dark Prince
Ice Spirit Tesla Wizard Ice Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Wizard Ice Wizard Electro Wizard
Miner
Ice Spirit
Ice Wizard
Ice Spirit Wizard Dark Prince P.E.K.K.A
Electro Wizard
Ice Spirit Tesla Wizard Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
P.E.K.K.A Ice Spirit Tesla Dark Prince Ice Wizard Electro Wizard
Tesla P.E.K.K.A Dark Prince Ice Wizard Electro Wizard
Tesla P.E.K.K.A Dark Prince Ice Wizard Electro Wizard
Dark Prince P.E.K.K.A
Tesla Dark Prince Ice Wizard Electro Wizard
Tesla Electro Wizard Ice Spirit Wizard Ice Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Ice Wizard
Ice Spirit Tesla Dark Prince Miner Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Tesla Wizard Dark Prince
Tesla Wizard Ice Wizard Electro Wizard
Tesla P.E.K.K.A Ice Spirit Wizard Dark Prince Ice Wizard Electro Wizard
Wizard Ice Spirit Tesla Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Ice Spirit Tesla P.E.K.K.A Electro Wizard
Tesla Wizard Dark Prince P.E.K.K.A Electro Wizard
Ice Spirit Tesla Wizard Dark Prince Ice Wizard Electro Wizard
Wizard Ice Spirit Tesla Dark Prince Ice Wizard Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Wizard Dark Prince Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Tesla Wizard Miner
P.E.K.K.A Ice Spirit Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Wizard Ice Spirit Tesla Ice Wizard Electro Wizard
Dark Prince P.E.K.K.A Tesla Ice Wizard Electro Wizard
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Electro Wizard Ice Spirit Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Ice Spirit Dark Prince P.E.K.K.A
Tesla Wizard Dark Prince P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ice Wizard Electro Wizard
Miner
Dark Prince
Wizard Dark Prince
Wizard Ice Spirit Ice Wizard
Wizard
Ice Spirit Wizard Ice Wizard
Miner Wizard
Electro Wizard
Miner Wizard Dark Prince Electro Wizard
Wizard
Miner
Wizard
Wizard
Wizard Dark Prince Electro Wizard
Wizard Miner
Wizard
Ice Spirit Wizard Dark Prince Ice Wizard
Miner Wizard Ice Wizard Electro Wizard
Wizard Miner
Miner
Wizard Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Wizard
Wizard Miner
Ice Spirit Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Ice Spirit Dark Prince
Wizard Ice Wizard Electro Wizard
Miner Wizard Dark Prince Electro Wizard
Wizard
Dark Prince P.E.K.K.A
Ice Spirit Electro Wizard
Electro Wizard
Dark Prince Miner Electro Wizard
P.E.K.K.A
Wizard

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