My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards Prince
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Goblin Barrel Guards Magic Archer
The Log
Ice Spirit Elite Barbarians Goblin Barrel Guards Prince
Earthquake
Tesla Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards
Royal Delivery
Ice Spirit Elite Barbarians Goblin Barrel Guards Prince Magic Archer
Fireball
Tesla Elite Barbarians Goblin Barrel Magic Archer
Poison
Guards Magic Archer
Lightning
Tesla Elite Barbarians Prince Magic Archer
Rocket
Elite Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Goblin Barrel Guards Tesla Magic Archer Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Earthquake Goblin Barrel Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Elite Barbarians Guards Prince
Tesla
Elite Barbarians
Ice Spirit
Earthquake
Prince
Goblin Barrel
Ice Spirit Prince Guards
Guards
Ice Spirit Goblin Barrel
Prince
Goblin Barrel Ice Spirit Earthquake Magic Archer
Magic Archer
Prince

Defense Synergies 0 13

Ice Spirit
Tesla Elite Barbarians Earthquake Guards Prince Magic Archer
Tesla
Ice Spirit Earthquake Guards Prince Magic Archer
Elite Barbarians
Ice Spirit
Earthquake
Ice Spirit Tesla
Goblin Barrel
Guards
Ice Spirit Tesla Prince Magic Archer
Prince
Ice Spirit Tesla Guards Magic Archer
Magic Archer
Ice Spirit Tesla Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Magic Archer
Elite Barbarians Ice Spirit Tesla Prince
Tesla Prince Elite Barbarians
Tesla Elite Barbarians Prince Guards
Elite Barbarians Earthquake Prince
Tesla Earthquake Guards Magic Archer
Tesla Ice Spirit Magic Archer
Earthquake Tesla Magic Archer
Tesla Elite Barbarians Prince
Elite Barbarians Guards Ice Spirit Tesla Prince
Guards Tesla Earthquake Magic Archer
Tesla Magic Archer
Tesla Prince Ice Spirit Elite Barbarians Earthquake Guards
Ice Spirit Tesla Earthquake Guards Prince Magic Archer
Elite Barbarians Tesla Prince
Ice Spirit Tesla Elite Barbarians Prince
Tesla Elite Barbarians Prince
Ice Spirit Tesla Elite Barbarians Guards Prince Magic Archer
Earthquake Ice Spirit Tesla Guards Magic Archer
Tesla Elite Barbarians Prince
Tesla Elite Barbarians Earthquake Guards Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Elite Barbarians Prince
Tesla Elite Barbarians Prince Magic Archer
Guards Ice Spirit Elite Barbarians Prince
Guards Prince Tesla Elite Barbarians
Tesla Elite Barbarians Guards Prince
Ice Spirit Tesla Magic Archer
Guards Prince Tesla Elite Barbarians
Tesla Elite Barbarians Prince
Ice Spirit Elite Barbarians Prince Magic Archer
Tesla Guards
Tesla Elite Barbarians Guards Prince
Elite Barbarians Guards Prince
Elite Barbarians Prince Tesla Guards
Tesla Magic Archer
Tesla Elite Barbarians Guards Ice Spirit Prince Magic Archer
Tesla Elite Barbarians Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Guards
Magic Archer
Earthquake Magic Archer
Earthquake Guards Prince
Earthquake Magic Archer
Ice Spirit Magic Archer
Earthquake Magic Archer
Earthquake Ice Spirit Magic Archer
Elite Barbarians Guards Prince
Earthquake Prince Magic Archer
Magic Archer
Earthquake Elite Barbarians Magic Archer
Earthquake Magic Archer
Earthquake Elite Barbarians Prince Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Prince Magic Archer
Earthquake Magic Archer
Earthquake Prince Magic Archer
Prince
Earthquake
Earthquake Ice Spirit Magic Archer
Earthquake Magic Archer
Prince Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Ice Spirit Guards
Elite Barbarians
Earthquake Magic Archer
Ice Spirit Magic Archer
Prince
Earthquake Magic Archer
Earthquake Ice Spirit Guards Prince Magic Archer
Magic Archer
Prince Magic Archer
Earthquake Magic Archer
Elite Barbarians Prince
Ice Spirit Elite Barbarians Guards Magic Archer
Magic Archer
Prince Magic Archer
Prince

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