My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Witch P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Witch
The Log
Ice Spirit Elite Barbarians Witch
Earthquake
Tesla Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Elite Barbarians Witch P.E.K.K.A
Fireball
Tesla Elite Barbarians Witch
Poison
Witch
Lightning
Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Tesla Witch Elite Barbarians Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Ice Spirit Tesla Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Elite Barbarians Witch Golem
Tesla
Elite Barbarians
Ice Spirit
Rocket
Mirror Golem
Mirror
Rocket
Witch
Ice Spirit P.E.K.K.A Golem
P.E.K.K.A
Ice Spirit Witch
Golem
Ice Spirit Rocket Witch

Defense Synergies 1 5

Ice Spirit
Tesla Elite Barbarians Rocket Witch P.E.K.K.A
Tesla
Mirror Ice Spirit
Elite Barbarians
Ice Spirit
Rocket
Ice Spirit
Mirror
Tesla
Witch
Ice Spirit
P.E.K.K.A
Ice Spirit
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Elite Barbarians P.E.K.K.A Ice Spirit Tesla Witch
Tesla Rocket Witch P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Rocket P.E.K.K.A
Tesla
Tesla Rocket Ice Spirit Witch
Rocket Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Tesla
Witch Tesla
Tesla Witch
Tesla P.E.K.K.A Ice Spirit Elite Barbarians Rocket Witch
Rocket Ice Spirit Tesla Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Tesla
Rocket Ice Spirit Tesla Elite Barbarians P.E.K.K.A
Tesla Elite Barbarians Witch P.E.K.K.A
Ice Spirit Tesla Elite Barbarians Witch
Witch Ice Spirit Tesla
P.E.K.K.A Tesla Elite Barbarians
Tesla Elite Barbarians Witch P.E.K.K.A
P.E.K.K.A Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Witch P.E.K.K.A
Tesla Elite Barbarians Rocket
P.E.K.K.A Ice Spirit Elite Barbarians Rocket Witch
Rocket P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Witch
Rocket Ice Spirit Tesla Witch
Rocket P.E.K.K.A Tesla Elite Barbarians Witch
P.E.K.K.A Tesla Elite Barbarians
Rocket P.E.K.K.A Ice Spirit Elite Barbarians Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians Witch
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Tesla Witch
Tesla Witch
Tesla Elite Barbarians Witch Ice Spirit Rocket P.E.K.K.A
Tesla Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Ice Spirit Rocket Witch
Witch
Ice Spirit
Rocket Elite Barbarians
Rocket
Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Ice Spirit Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Witch
Rocket Ice Spirit Witch
Elite Barbarians
Rocket
Rocket Ice Spirit
P.E.K.K.A
Rocket
Ice Spirit Rocket Witch
Rocket Witch
Rocket
Rocket
Elite Barbarians P.E.K.K.A
Ice Spirit Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch
P.E.K.K.A
Rocket

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