My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Baby Dragon Balloon Ice Wizard Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Baby Dragon Balloon Ram Rider
Zap
Balloon Ram Rider
Barbarian Barrel
Ice Spirit Valkyrie Ice Wizard Electro Wizard
The Log
Ice Spirit Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Baby Dragon Balloon Ice Wizard Electro Wizard Ram Rider
Fireball
Baby Dragon Balloon Ice Wizard Electro Wizard Ram Rider
Poison
Balloon Ice Wizard Electro Wizard
Lightning
Valkyrie Baby Dragon Balloon Ice Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Ice Wizard Valkyrie Baby Dragon Electro Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Ice Wizard Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Balloon Baby Dragon Ram Rider
Valkyrie
Ice Spirit Balloon Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Ice Spirit Valkyrie Balloon Ice Wizard Electro Wizard Ram Rider
Balloon
Ice Spirit Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard
The Log
Balloon Ram Rider
Ice Wizard
Baby Dragon Balloon Ram Rider
Electro Wizard
Valkyrie Baby Dragon Balloon Ram Rider
Ram Rider
Ice Spirit Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard

Defense Synergies 1 15

Ice Spirit
Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Valkyrie
Ice Spirit Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Ice Spirit Valkyrie The Log
Balloon
The Log
Ice Spirit Valkyrie Baby Dragon Ice Wizard Electro Wizard Ram Rider
Ice Wizard
Baby Dragon Ice Spirit Valkyrie The Log
Electro Wizard
Ice Spirit Valkyrie The Log Ram Rider
Ram Rider
Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard Ram Rider
Ice Spirit Valkyrie The Log Ice Wizard Electro Wizard Ram Rider
Ram Rider Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Ram Rider
Valkyrie The Log
The Log Valkyrie Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Ram Rider Ice Spirit Baby Dragon Ice Wizard
Valkyrie Baby Dragon The Log Electro Wizard Ram Rider
Ice Wizard
Ice Spirit Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Baby Dragon The Log Ram Rider
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Ice Spirit Valkyrie The Log Ice Wizard Electro Wizard Ram Rider
Valkyrie Ice Spirit Baby Dragon The Log Electro Wizard
Electro Wizard Ram Rider
Ice Spirit The Log Electro Wizard Ram Rider
Valkyrie Electro Wizard
Ice Spirit Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Valkyrie Baby Dragon The Log Ice Spirit Ice Wizard Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie Baby Dragon The Log
Ice Spirit Valkyrie The Log Electro Wizard Ram Rider
Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Ram Rider
Ice Spirit Baby Dragon Ice Wizard Electro Wizard Ram Rider
Valkyrie Ice Wizard Electro Wizard Ram Rider
Valkyrie
Electro Wizard Ice Spirit Valkyrie Baby Dragon The Log
Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie Ram Rider
Valkyrie Baby Dragon
Electro Wizard Ice Spirit Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log
Ice Spirit Baby Dragon Ice Wizard Ram Rider
Baby Dragon The Log
The Log Ice Spirit Baby Dragon Ice Wizard Ram Rider
The Log Ram Rider
Electro Wizard
Valkyrie The Log Electro Wizard Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Ice Spirit Valkyrie Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard Electro Wizard Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Ice Spirit
The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit
Baby Dragon Ice Wizard Electro Wizard Ram Rider
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon
Ice Spirit Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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