My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Valkyrie Electro Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Balloon Electro Wizard Lumberjack
Fireball
Balloon Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Fireball Valkyrie Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats The Log Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Balloon Bats Lumberjack
Bats
Valkyrie Balloon Ice Spirit Lumberjack
Fireball
The Log Electro Wizard
Valkyrie
Ice Spirit Bats Balloon Lumberjack Electro Wizard
Balloon
Ice Spirit Bats Valkyrie Lumberjack The Log Electro Wizard
The Log
Fireball Balloon Lumberjack
Electro Wizard
Fireball Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Ice Spirit Bats The Log Electro Wizard

Defense Synergies 1 19

Ice Spirit
Bats Fireball Valkyrie The Log Electro Wizard Lumberjack
Bats
Ice Spirit Valkyrie The Log Electro Wizard Lumberjack
Fireball
The Log Ice Spirit Valkyrie Electro Wizard Lumberjack
Valkyrie
Ice Spirit Bats Fireball The Log Electro Wizard Lumberjack
Balloon
The Log
Fireball Ice Spirit Bats Valkyrie Electro Wizard Lumberjack
Electro Wizard
Ice Spirit Bats Fireball Valkyrie The Log Lumberjack
Lumberjack
Ice Spirit Bats Fireball Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Lumberjack Ice Spirit Bats Valkyrie The Log Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard
Fireball Valkyrie The Log Lumberjack
Fireball The Log Bats Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Ice Spirit Fireball
Fireball Valkyrie The Log Electro Wizard
Lumberjack
Ice Spirit Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Fireball The Log Lumberjack
Bats Fireball Electro Wizard
Lumberjack Ice Spirit Bats Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Ice Spirit Bats The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Ice Spirit Fireball The Log Electro Wizard Lumberjack
Bats Fireball Valkyrie Electro Wizard Lumberjack
Ice Spirit Fireball Valkyrie Bats The Log Electro Wizard Lumberjack
Valkyrie The Log Ice Spirit Bats Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Bats Fireball The Log Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Valkyrie The Log Lumberjack
Lumberjack Ice Spirit Bats Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Bats Fireball The Log Electro Wizard
Valkyrie Lumberjack
Fireball Ice Spirit Bats Electro Wizard
Bats Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Ice Spirit Bats Fireball Valkyrie The Log
Bats Valkyrie Lumberjack
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Valkyrie
Electro Wizard Ice Spirit Bats Fireball Valkyrie The Log Lumberjack
Bats Valkyrie Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit Bats
The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Fireball Electro Wizard Lumberjack
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Valkyrie
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Electro Wizard Ice Spirit Bats Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Bats Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard Lumberjack
The Log Fireball
Fireball
Ice Spirit Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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