My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Ice Spirit Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Ice Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Baby Dragon
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Skeleton Army Fireball Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon
Valkyrie
Ice Spirit Hog Rider Wizard Baby Dragon
Hog Rider
Ice Spirit Fireball Valkyrie Wizard Baby Dragon
Inferno Tower
Wizard
Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Ice Spirit Fireball Valkyrie Hog Rider

Defense Synergies 2 12

Ice Spirit
Inferno Tower Fireball Valkyrie Wizard Skeleton Army Baby Dragon
Fireball
Ice Spirit Valkyrie Inferno Tower
Valkyrie
Ice Spirit Fireball Inferno Tower Wizard Baby Dragon
Hog Rider
Inferno Tower
Ice Spirit Skeleton Army Fireball Valkyrie Baby Dragon
Wizard
Ice Spirit Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Ice Spirit Wizard
Baby Dragon
Ice Spirit Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower Skeleton Army Ice Spirit Valkyrie
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie Baby Dragon
Inferno Tower Ice Spirit Fireball Wizard Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Skeleton Army Ice Spirit Valkyrie Inferno Tower
Valkyrie Skeleton Army Fireball Wizard Baby Dragon
Inferno Tower Fireball Wizard Baby Dragon
Inferno Tower Skeleton Army Ice Spirit Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Ice Spirit Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Fireball
Wizard Fireball Valkyrie Inferno Tower Skeleton Army
Ice Spirit Fireball Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Ice Spirit Fireball
Inferno Tower
Valkyrie Wizard Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower
Fireball Valkyrie Wizard Baby Dragon
Skeleton Army Ice Spirit Valkyrie Inferno Tower
Valkyrie Skeleton Army Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Wizard Ice Spirit Baby Dragon
Skeleton Army Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Ice Spirit Fireball Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Ice Spirit Fireball Valkyrie Baby Dragon
Valkyrie Fireball Inferno Tower Wizard Baby Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Ice Spirit Baby Dragon
Wizard Baby Dragon
Fireball Ice Spirit Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Ice Spirit Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Fireball Skeleton Army
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Ice Spirit Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Wizard

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