My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Battle Ram Witch Goblin Giant Electro Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Battle Ram Goblin Giant Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch Goblin Giant
Barbarian Barrel
Ice Spirit Valkyrie Battle Ram Witch Electro Wizard
The Log
Ice Spirit Battle Ram Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Valkyrie Battle Ram Witch Electro Wizard Boss Bandit
Fireball
Battle Ram Witch Electro Wizard Boss Bandit
Poison
Witch Electro Wizard Boss Bandit
Lightning
Valkyrie Battle Ram Witch Electro Wizard Boss Bandit
Rocket
Valkyrie Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Battle Ram Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Valkyrie Battle Ram Electro Wizard Witch Goblin Giant Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Valkyrie Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram Witch Goblin Giant
Valkyrie
Ice Spirit Battle Ram Witch Electro Wizard
Battle Ram
Ice Spirit The Log Valkyrie Witch Electro Wizard
Witch
Ice Spirit Valkyrie Battle Ram Goblin Giant
Goblin Giant
Ice Spirit Witch The Log Electro Wizard
The Log
Battle Ram Goblin Giant
Electro Wizard
Valkyrie Battle Ram Goblin Giant
Boss Bandit

Defense Synergies 0 13

Ice Spirit
Valkyrie Witch Goblin Giant The Log Electro Wizard
Valkyrie
Ice Spirit Witch The Log Electro Wizard
Battle Ram
Witch
Ice Spirit Valkyrie The Log Electro Wizard
Goblin Giant
Ice Spirit The Log Electro Wizard
The Log
Ice Spirit Valkyrie Witch Goblin Giant Electro Wizard
Electro Wizard
Ice Spirit Valkyrie Witch Goblin Giant The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Giant The Log Electro Wizard
Ice Spirit Valkyrie Witch The Log Electro Wizard
Witch Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard
Valkyrie The Log
The Log Valkyrie Electro Wizard
Electro Wizard Ice Spirit Witch
Valkyrie Goblin Giant The Log Electro Wizard
Witch
Ice Spirit Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Goblin Giant The Log
Witch Electro Wizard
Ice Spirit Valkyrie Witch The Log Electro Wizard
Valkyrie Ice Spirit Witch The Log Electro Wizard
Electro Wizard
Ice Spirit The Log Electro Wizard
Valkyrie Witch Electro Wizard
Ice Spirit Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Ice Spirit Electro Wizard
Electro Wizard
Valkyrie Witch Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie The Log
Ice Spirit Valkyrie Witch Goblin Giant The Log Electro Wizard
Valkyrie Goblin Giant The Log Electro Wizard
Valkyrie Witch Goblin Giant
Ice Spirit Witch Goblin Giant Electro Wizard
Valkyrie Witch Goblin Giant Electro Wizard
Valkyrie Goblin Giant
Electro Wizard Ice Spirit Valkyrie Witch The Log
Witch Goblin Giant
Valkyrie Witch
Valkyrie Goblin Giant The Log Electro Wizard
Valkyrie Witch Goblin Giant
Valkyrie Witch
Witch Electro Wizard Ice Spirit Valkyrie Goblin Giant The Log
Valkyrie Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
Goblin Giant The Log
Valkyrie The Log
Valkyrie The Log
Ice Spirit Witch Goblin Giant
Witch The Log
The Log Ice Spirit
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
The Log Electro Wizard
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Ice Spirit Valkyrie Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Ice Spirit Witch
The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Witch
Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Ice Spirit Witch The Log Electro Wizard
Witch Electro Wizard
Witch Goblin Giant The Log Electro Wizard

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