My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Witch Magic Archer Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Valkyrie Magic Archer Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Magic Archer Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Witch Ram Rider Mighty Miner
Zap
Witch Ram Rider Mighty Miner
Barbarian Barrel
Electro Spirit Ice Spirit Valkyrie Witch Magic Archer
The Log
Electro Spirit Ice Spirit Witch Ram Rider
Earthquake
Witch
Arrows
Electro Spirit Ice Spirit Witch
Royal Delivery
Electro Spirit Ice Spirit Valkyrie Witch Magic Archer Ram Rider
Fireball
Witch Magic Archer Ram Rider Mighty Miner
Poison
Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer Ram Rider Mighty Miner
Rocket
Valkyrie Witch Magic Archer Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Valkyrie The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Valkyrie Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Valkyrie Magic Archer Mighty Miner Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit The Log Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Ice Spirit
Valkyrie Witch Ram Rider
Valkyrie
Ice Spirit Witch Magic Archer Ram Rider
Witch
Ice Spirit Valkyrie Ram Rider
The Log
Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie The Log
Ram Rider
Magic Archer Electro Spirit Ice Spirit Valkyrie Witch The Log
Mighty Miner

Defense Synergies 0 13

Electro Spirit
The Log
Ice Spirit
Valkyrie Witch The Log Magic Archer Ram Rider
Valkyrie
Ice Spirit Witch The Log Magic Archer
Witch
Ice Spirit Valkyrie The Log
The Log
Electro Spirit Ice Spirit Valkyrie Witch Magic Archer Ram Rider
Magic Archer
Ice Spirit Valkyrie The Log Ram Rider
Ram Rider
Ice Spirit The Log Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer Ram Rider
Ice Spirit Valkyrie Witch The Log Ram Rider
Witch Ram Rider Valkyrie
Witch Valkyrie Ram Rider
Valkyrie The Log
The Log Electro Spirit Valkyrie Magic Archer
Ram Rider Electro Spirit Ice Spirit Witch Magic Archer
Electro Spirit Valkyrie The Log Magic Archer Ram Rider
Witch Mighty Miner
Ice Spirit Valkyrie
Valkyrie Witch Electro Spirit The Log Magic Archer Ram Rider
Witch Magic Archer Ram Rider
Ice Spirit Valkyrie Witch The Log Ram Rider
Valkyrie Electro Spirit Ice Spirit Witch The Log Magic Archer
Ram Rider
Ice Spirit The Log Ram Rider
Valkyrie Witch
Ice Spirit Valkyrie Electro Spirit Witch The Log Magic Archer Ram Rider
Valkyrie Witch The Log Electro Spirit Ice Spirit Magic Archer Ram Rider
Ram Rider
Valkyrie Electro Spirit Witch The Log
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Valkyrie The Log Magic Archer
Ice Spirit Valkyrie Witch The Log Ram Rider
Valkyrie The Log Ram Rider
Valkyrie Witch Ram Rider Mighty Miner
Electro Spirit Ice Spirit Witch Magic Archer Ram Rider
Valkyrie Witch Ram Rider
Mighty Miner Valkyrie
Electro Spirit Ice Spirit Valkyrie Witch The Log Magic Archer
Witch
Valkyrie Witch
Valkyrie The Log
Valkyrie Witch Ram Rider
Valkyrie Witch Magic Archer
Witch Electro Spirit Ice Spirit Valkyrie The Log Magic Archer Mighty Miner
Valkyrie Electro Spirit Witch The Log Magic Archer Mighty Miner
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Electro Spirit Ice Spirit Witch Magic Archer Ram Rider
Witch The Log Magic Archer
The Log Ice Spirit Magic Archer Ram Rider
The Log Ram Rider
Valkyrie The Log Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Electro Spirit Ice Spirit Valkyrie Witch Magic Archer
Witch
The Log Witch Magic Archer Ram Rider
Witch The Log Magic Archer Ram Rider
The Log Magic Archer
Witch Magic Archer
Electro Spirit Ice Spirit Witch
The Log Magic Archer
Electro Spirit Ice Spirit Magic Archer
Mighty Miner
The Log Magic Archer
Electro Spirit Ice Spirit Witch Magic Archer
Witch Magic Archer Ram Rider
The Log
Valkyrie Magic Archer
The Log Magic Archer
Electro Spirit Ice Spirit Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer

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