My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Tesla Royal Recruits Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Royal Recruits
Zap
Archers Firecracker Goblin Giant
Barbarian Barrel
Ice Spirit Archers Firecracker Tesla Royal Recruits Wizard
The Log
Ice Spirit Archers Firecracker Royal Recruits
Earthquake
Archers Firecracker Tesla
Arrows
Ice Spirit Archers Firecracker Royal Recruits
Royal Delivery
Ice Spirit Archers Firecracker Royal Recruits Wizard
Fireball
Archers Firecracker Tesla Wizard
Poison
Archers Firecracker Royal Recruits Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Firecracker Tesla Wizard Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Archers Firecracker Royal Recruits Goblin Giant
Zap
Ice Spirit Firecracker Goblin Giant Archers Royal Recruits
Archers
Ice Spirit Zap Royal Recruits Goblin Giant
Firecracker
Zap Ice Spirit Royal Recruits Goblin Giant
Tesla
Royal Recruits
Ice Spirit Zap Archers Firecracker
Wizard
Goblin Giant
Goblin Giant
Zap Ice Spirit Archers Firecracker Wizard

Defense Synergies 2 16

Ice Spirit
Zap Archers Firecracker Tesla Royal Recruits Wizard Goblin Giant
Zap
Ice Spirit Goblin Giant Archers Firecracker Tesla
Archers
Ice Spirit Zap Firecracker Tesla Royal Recruits Goblin Giant
Firecracker
Ice Spirit Zap Archers Tesla Royal Recruits
Tesla
Ice Spirit Zap Archers Firecracker Wizard
Royal Recruits
Ice Spirit Archers Firecracker
Wizard
Ice Spirit Tesla
Goblin Giant
Zap Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Royal Recruits Wizard Goblin Giant
Ice Spirit Zap Firecracker Tesla Royal Recruits
Tesla Archers Royal Recruits
Tesla Royal Recruits Firecracker
Firecracker Royal Recruits
Zap Archers Firecracker Tesla
Tesla Ice Spirit Zap Archers Firecracker Wizard
Zap Tesla Royal Recruits Goblin Giant
Tesla Royal Recruits
Ice Spirit Archers Firecracker Tesla Royal Recruits
Archers Zap Firecracker Tesla Royal Recruits Wizard Goblin Giant
Tesla Zap Archers Firecracker Wizard
Tesla Royal Recruits Ice Spirit Zap Wizard
Wizard Ice Spirit Zap Firecracker Tesla Royal Recruits
Royal Recruits Tesla
Ice Spirit Zap Tesla Royal Recruits
Tesla Wizard Firecracker Royal Recruits
Ice Spirit Tesla Zap Archers Firecracker Royal Recruits Wizard
Zap Wizard Ice Spirit Archers Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Wizard Archers Firecracker Tesla Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers Tesla
Zap Archers Firecracker Tesla Wizard
Royal Recruits Ice Spirit Zap Goblin Giant
Royal Recruits Zap Tesla Goblin Giant
Royal Recruits Tesla Goblin Giant
Firecracker Wizard Ice Spirit Zap Archers Tesla Goblin Giant
Royal Recruits Archers Tesla Goblin Giant
Tesla Royal Recruits Goblin Giant
Zap Royal Recruits Ice Spirit Firecracker
Royal Recruits Tesla Goblin Giant
Tesla Royal Recruits
Royal Recruits Zap Goblin Giant
Royal Recruits Tesla Wizard Goblin Giant
Royal Recruits Wizard Archers Firecracker Tesla
Tesla Royal Recruits Ice Spirit Zap Archers Firecracker Goblin Giant
Zap Archers Firecracker Tesla Royal Recruits Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker Zap
Goblin Giant
Firecracker Royal Recruits
Wizard Zap Firecracker
Firecracker Wizard Ice Spirit Zap Goblin Giant
Archers Firecracker Wizard
Ice Spirit Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Royal Recruits Wizard
Zap Archers Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Royal Recruits Wizard
Zap Archers Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap Royal Recruits
Zap Firecracker Ice Spirit Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Archers Firecracker Wizard
Zap Ice Spirit Firecracker Wizard
Zap Wizard
Zap Ice Spirit Firecracker
Firecracker Wizard
Zap Ice Spirit Archers Royal Recruits
Zap Archers Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Royal Recruits
Zap Ice Spirit Firecracker Royal Recruits
Firecracker Zap
Zap Firecracker Royal Recruits Goblin Giant
Firecracker Wizard

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