My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Dart Goblin Goblin Barrel
Zap
Archers Firecracker Dart Goblin Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Knight Firecracker Dart Goblin Goblin Barrel
The Log
Ice Spirit Archers Firecracker Dart Goblin Goblin Barrel
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Ice Spirit Archers Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Archers Knight Firecracker Dart Goblin Goblin Barrel
Fireball
Archers Firecracker Dart Goblin Goblin Barrel
Poison
Archers Firecracker Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Firecracker Dart Goblin Goblin Barrel Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Archers Firecracker Dart Goblin
Zap
Ice Spirit Firecracker Archers Knight Dart Goblin
Archers
Knight Ice Spirit Zap
Knight
Ice Spirit Archers Firecracker Dart Goblin Goblin Barrel Zap
Firecracker
Zap Knight Ice Spirit Dart Goblin Goblin Barrel
Dart Goblin
Knight Goblin Barrel Ice Spirit Zap Firecracker
Goblin Barrel
Ice Spirit Knight Dart Goblin Firecracker
Electro Giant

Defense Synergies 4 11

Ice Spirit
Zap Archers Knight Firecracker Dart Goblin
Zap
Ice Spirit Archers Knight Firecracker Dart Goblin
Archers
Knight Ice Spirit Zap Firecracker Dart Goblin
Knight
Archers Firecracker Dart Goblin Ice Spirit Zap
Firecracker
Knight Ice Spirit Zap Archers Dart Goblin
Dart Goblin
Knight Ice Spirit Zap Archers Firecracker
Goblin Barrel
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin
Ice Spirit Zap Knight Firecracker Dart Goblin
Archers Knight Dart Goblin
Knight Firecracker Dart Goblin
Firecracker
Zap Archers Firecracker Dart Goblin
Dart Goblin Ice Spirit Zap Archers Firecracker
Zap Dart Goblin Electro Giant
Knight Ice Spirit Archers Firecracker Dart Goblin
Archers Dart Goblin Zap Knight Firecracker Electro Giant
Zap Archers Firecracker Dart Goblin
Ice Spirit Zap Knight
Ice Spirit Zap Firecracker Dart Goblin
Knight
Ice Spirit Zap Electro Giant
Knight Firecracker
Ice Spirit Zap Archers Knight Firecracker Dart Goblin
Zap Ice Spirit Archers Knight Firecracker Dart Goblin
Dart Goblin
Archers Knight Firecracker Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Electro Giant
Zap Archers Knight Firecracker
Ice Spirit Zap Knight
Zap Knight
Knight
Firecracker Electro Giant Ice Spirit Zap Archers Dart Goblin
Archers Knight Dart Goblin
Knight
Zap Ice Spirit Knight Firecracker
Dart Goblin
Knight Dart Goblin
Zap Electro Giant
Knight
Archers Firecracker Dart Goblin Electro Giant
Electro Giant Ice Spirit Zap Archers Knight Firecracker Dart Goblin
Zap Archers Firecracker Dart Goblin Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker
Firecracker Electro Giant Ice Spirit Zap Dart Goblin
Archers Firecracker Dart Goblin
Ice Spirit Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Knight Dart Goblin
Zap Archers Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Archers Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Giant
Zap
Zap Firecracker Electro Giant Ice Spirit
Firecracker Zap Dart Goblin
Zap
Zap Firecracker Dart Goblin
Zap Archers Firecracker Dart Goblin Electro Giant
Zap Ice Spirit Firecracker Dart Goblin Electro Giant
Zap Dart Goblin
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Archers Dart Goblin
Zap Archers Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Electro Giant
Firecracker Dart Goblin
Zap Electro Giant Ice Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Electro Giant
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: