My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Archers Knight Firecracker Tesla Skeleton Army
The Log
Ice Spirit Archers Firecracker Hog Rider Skeleton Army
Earthquake
Archers Firecracker Tesla Hog Rider Skeleton Army
Arrows
Ice Spirit Archers Firecracker Skeleton Army
Royal Delivery
Ice Spirit Archers Knight Firecracker Hog Rider Skeleton Army
Fireball
Archers Firecracker Tesla Hog Rider Skeleton Army
Poison
Archers Firecracker Skeleton Army
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Firecracker Skeleton Army Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Archers Firecracker
Zap
Ice Spirit Firecracker Hog Rider Archers Knight
Archers
Knight Ice Spirit Zap Hog Rider
Knight
Ice Spirit Archers Firecracker Hog Rider Zap
Firecracker
Zap Knight Hog Rider Ice Spirit
Tesla
Hog Rider
Ice Spirit Zap Knight Firecracker Archers
Skeleton Army

Defense Synergies 4 17

Ice Spirit
Zap Archers Knight Firecracker Tesla Skeleton Army
Zap
Ice Spirit Archers Knight Firecracker Tesla Skeleton Army
Archers
Knight Ice Spirit Zap Firecracker Tesla Skeleton Army
Knight
Archers Firecracker Tesla Ice Spirit Zap Skeleton Army
Firecracker
Knight Ice Spirit Zap Archers Tesla Skeleton Army
Tesla
Knight Ice Spirit Zap Archers Firecracker Skeleton Army
Hog Rider
Skeleton Army
Ice Spirit Zap Archers Knight Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Skeleton Army Ice Spirit Zap Knight Firecracker Tesla
Tesla Skeleton Army Archers Knight
Tesla Skeleton Army Knight Firecracker
Firecracker Skeleton Army
Skeleton Army Zap Archers Firecracker Tesla
Tesla Ice Spirit Zap Archers Firecracker
Zap Tesla
Tesla Skeleton Army
Knight Skeleton Army Ice Spirit Archers Firecracker Tesla
Archers Skeleton Army Zap Knight Firecracker Tesla
Tesla Zap Archers Firecracker
Tesla Skeleton Army Ice Spirit Zap Knight
Skeleton Army Ice Spirit Zap Firecracker Tesla
Skeleton Army Knight Tesla
Skeleton Army Ice Spirit Zap Tesla
Tesla Knight Firecracker Skeleton Army
Ice Spirit Tesla Zap Archers Knight Firecracker Skeleton Army
Zap Ice Spirit Archers Knight Firecracker Tesla
Tesla
Skeleton Army Archers Knight Firecracker Tesla
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers Tesla
Zap Archers Knight Firecracker Tesla
Skeleton Army Ice Spirit Zap Knight
Skeleton Army Zap Knight Tesla
Knight Tesla Skeleton Army
Firecracker Ice Spirit Zap Archers Tesla
Skeleton Army Archers Knight Tesla
Knight Tesla Skeleton Army
Zap Ice Spirit Knight Firecracker Skeleton Army
Tesla Skeleton Army
Knight Tesla
Skeleton Army Zap
Skeleton Army Knight Tesla
Archers Firecracker Tesla Skeleton Army
Tesla Skeleton Army Ice Spirit Zap Archers Knight Firecracker
Zap Archers Firecracker Tesla
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap
Archers Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Archers Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Archers Firecracker
Zap Firecracker
Zap
Zap Firecracker Ice Spirit
Firecracker Zap
Zap
Zap Firecracker
Zap Archers Firecracker
Zap Ice Spirit Firecracker
Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Archers Skeleton Army
Zap Archers Firecracker
Knight Firecracker
Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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