My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Inferno Dragon Lumberjack Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Ice Spirit Lumberjack
The Log
Ice Spirit Lumberjack Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Inferno Dragon Lumberjack Mother Witch Ram Rider
Fireball
Inferno Dragon Lumberjack Mother Witch Ram Rider
Poison
Mother Witch
Lightning
Inferno Dragon Lumberjack Mother Witch Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Inferno Dragon Lumberjack Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Inferno Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Zap
Ice Spirit Arrows Ram Rider Lumberjack Mother Witch Mega Knight
Arrows
Zap Lumberjack Mother Witch Ram Rider Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Lumberjack
Ice Spirit Zap Arrows Ram Rider Mega Knight
Mother Witch
Zap Arrows Ram Rider Mega Knight
Ram Rider
Zap Ice Spirit Arrows Lumberjack Mother Witch Mega Knight
Mega Knight
Inferno Dragon Ice Spirit Zap Arrows Lumberjack Mother Witch Ram Rider

Defense Synergies 3 15

Ice Spirit
Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Zap
Ice Spirit Mega Knight Arrows Inferno Dragon Lumberjack Mother Witch Ram Rider
Arrows
Mega Knight Zap Lumberjack Mother Witch
Inferno Dragon
Ice Spirit Zap Mega Knight
Lumberjack
Ice Spirit Zap Arrows Mother Witch Ram Rider
Mother Witch
Zap Arrows Lumberjack Mega Knight
Ram Rider
Ice Spirit Zap Lumberjack
Mega Knight
Zap Arrows Ice Spirit Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Inferno Dragon Lumberjack Ice Spirit Zap Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Lumberjack Mother Witch Mega Knight
Inferno Dragon Ram Rider Ice Spirit Zap Arrows
Zap Arrows Ram Rider Mega Knight
Inferno Dragon Lumberjack
Ice Spirit Lumberjack Mega Knight
Mother Witch Zap Arrows Lumberjack Ram Rider Mega Knight
Arrows Inferno Dragon Zap Ram Rider
Lumberjack Mega Knight Ice Spirit Zap Ram Rider
Mega Knight Ice Spirit Zap Arrows Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
Ice Spirit Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Lumberjack
Ice Spirit Arrows Mega Knight Zap Lumberjack Ram Rider
Zap Arrows Ice Spirit Inferno Dragon Lumberjack Mother Witch Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Mega Knight Arrows Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Arrows Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Zap Ram Rider
Lumberjack Mega Knight Zap Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Mother Witch Ice Spirit Zap Ram Rider
Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Ice Spirit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Arrows
Mega Knight Lumberjack Ram Rider
Mega Knight
Ice Spirit Zap Inferno Dragon Lumberjack
Arrows Mega Knight Zap Inferno Dragon Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ram Rider
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Mother Witch Ice Spirit Zap Ram Rider
Arrows
Arrows Ice Spirit Zap Ram Rider
Arrows Zap Ram Rider
Lumberjack
Zap Arrows Ram Rider
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mother Witch Ice Spirit Mega Knight
Inferno Dragon
Arrows Zap Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows
Zap Arrows Mother Witch
Zap Ice Spirit
Zap Arrows Mega Knight
Zap Ice Spirit Arrows
Mega Knight
Arrows
Zap Ice Spirit
Zap Arrows Ram Rider
Arrows
Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Ice Spirit
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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