My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Electro Wizard Inferno Dragon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Electro Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Inferno Dragon Mega Knight
Zap
Ice Spirit Arrows P.E.K.K.A Electro Wizard Mega Knight
Arrows
Zap P.E.K.K.A Lightning Mega Knight
Lightning
Arrows
P.E.K.K.A
Ice Spirit Zap Arrows Electro Wizard
Electro Wizard
Zap P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Zap Arrows Electro Wizard

Defense Synergies 4 13

Ice Spirit
Zap P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Zap
Ice Spirit Electro Wizard Mega Knight Arrows P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Zap Lightning P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Ice Spirit Zap Arrows Electro Wizard
Electro Wizard
Zap Ice Spirit P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Zap Electro Wizard Mega Knight
Mega Knight
Zap Arrows Ice Spirit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
P.E.K.K.A Inferno Dragon Ice Spirit Zap Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Lightning Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Lightning Arrows P.E.K.K.A Mega Knight
Arrows Zap Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Ice Spirit Zap Arrows
Lightning Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Ice Spirit Electro Wizard Mega Knight
Electro Wizard Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Electro Wizard
P.E.K.K.A Mega Knight Ice Spirit Zap Lightning Electro Wizard
Mega Knight Ice Spirit Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Ice Spirit Zap Lightning P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows P.E.K.K.A Electro Wizard
Ice Spirit Arrows Mega Knight Zap Electro Wizard
Zap Arrows Ice Spirit Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Lightning Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Zap Lightning Electro Wizard
Lightning P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Inferno Dragon Mega Knight
Arrows Ice Spirit Zap Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
Zap Lightning P.E.K.K.A Electro Wizard Mega Knight Ice Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Lightning P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
Lightning P.E.K.K.A Mega Knight
Mega Knight
Electro Wizard Ice Spirit Zap Lightning P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap P.E.K.K.A Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows
Zap Arrows Mega Knight
Arrows Ice Spirit Zap
Arrows
Arrows Ice Spirit Zap Lightning
Arrows Zap Lightning
Lightning Electro Wizard
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Electro Wizard Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Ice Spirit Mega Knight
Inferno Dragon
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Ice Spirit
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Ice Spirit Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Lightning
Zap Lightning Electro Wizard Ice Spirit
Lightning Zap Arrows Electro Wizard
Arrows
Lightning Electro Wizard Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A Mega Knight
Zap Ice Spirit Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Lightning Mega Knight

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