My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Archer Queen
Rocket
Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Mini P.E.K.K.A Electro Dragon Archer Queen Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Mini P.E.K.K.A
Zap
Ice Spirit Arrows P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Ice Spirit Zap Arrows Lightning
Electro Dragon
Zap P.E.K.K.A
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Electro Dragon Archer Queen
Archer Queen
P.E.K.K.A

Defense Synergies 3 11

Ice Spirit
Zap Mini P.E.K.K.A Electro Dragon P.E.K.K.A Archer Queen
Zap
Ice Spirit Mini P.E.K.K.A Arrows Electro Dragon P.E.K.K.A Archer Queen
Arrows
Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Arrows Electro Dragon
Electro Dragon
Ice Spirit Zap Mini P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Ice Spirit Zap Arrows
Archer Queen
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Lightning
Mini P.E.K.K.A P.E.K.K.A Electro Dragon
Lightning Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Electro Dragon
Lightning Ice Spirit Zap Arrows Electro Dragon
Lightning Zap Arrows Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Archer Queen
Ice Spirit Mini P.E.K.K.A
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Electro Dragon Lightning
Ice Spirit Zap Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Ice Spirit Arrows Zap Electro Dragon
Zap Arrows Ice Spirit Electro Dragon
Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon Lightning
P.E.K.K.A Ice Spirit Zap Mini P.E.K.K.A Electro Dragon Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A
Arrows Ice Spirit Zap Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Lightning
Mini P.E.K.K.A P.E.K.K.A
Zap Electro Dragon Lightning P.E.K.K.A Ice Spirit Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Zap Arrows Archer Queen
Mini P.E.K.K.A Lightning P.E.K.K.A
Electro Dragon
Electro Dragon Ice Spirit Zap Mini P.E.K.K.A Lightning P.E.K.K.A Archer Queen
Arrows Zap Mini P.E.K.K.A Electro Dragon P.E.K.K.A Archer Queen
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Zap Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Zap Arrows
Arrows Ice Spirit Zap Electro Dragon
Arrows
Arrows Ice Spirit Zap Electro Dragon Lightning
Arrows Zap Electro Dragon Lightning
Lightning Mini P.E.K.K.A Electro Dragon
Lightning Zap Arrows Electro Dragon
Lightning Zap Arrows Electro Dragon Archer Queen
Lightning
Lightning Arrows Electro Dragon
Lightning Zap Arrows
Lightning Zap Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A Electro Dragon
Lightning Zap Arrows Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Electro Dragon
Zap Arrows Ice Spirit Electro Dragon
Arrows Zap Electro Dragon Lightning
Lightning Zap Arrows Electro Dragon
Lightning Zap Arrows
Lightning Zap Arrows Electro Dragon
Zap Electro Dragon Lightning Ice Spirit
Lightning Mini P.E.K.K.A
Lightning Zap Arrows Electro Dragon
Zap Lightning Ice Spirit Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Zap Lightning Ice Spirit Electro Dragon
Lightning Zap Arrows Electro Dragon Archer Queen
Arrows
Lightning Mini P.E.K.K.A Electro Dragon
Arrows Zap Electro Dragon Lightning
Lightning Zap Arrows Archer Queen
Electro Dragon P.E.K.K.A Archer Queen
Zap Electro Dragon Ice Spirit Lightning Archer Queen
Zap Electro Dragon Lightning Archer Queen
Electro Dragon Lightning Zap Archer Queen
P.E.K.K.A
Lightning Electro Dragon

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