My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Dart Goblin Witch Goblin Giant
Barbarian Barrel
Ice Spirit Dart Goblin Witch
The Log
Ice Spirit Dart Goblin Witch
Earthquake
Witch
Arrows
Ice Spirit Minions Dart Goblin Witch
Royal Delivery
Ice Spirit Minions Dart Goblin Witch P.E.K.K.A
Fireball
Minions Dart Goblin Witch
Poison
Minions Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Minions Dart Goblin Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Minions

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions P.E.K.K.A Dart Goblin Witch Goblin Giant
Zap
Ice Spirit Arrows Goblin Giant P.E.K.K.A Minions Dart Goblin Witch
Arrows
Zap P.E.K.K.A Goblin Giant
Minions
Ice Spirit Zap Goblin Giant P.E.K.K.A
Dart Goblin
Ice Spirit Zap Goblin Giant P.E.K.K.A
Witch
Ice Spirit Zap Goblin Giant P.E.K.K.A
Goblin Giant
Zap Ice Spirit Arrows Minions Dart Goblin Witch
P.E.K.K.A
Ice Spirit Zap Arrows Minions Dart Goblin Witch

Defense Synergies 2 16

Ice Spirit
Zap Minions Dart Goblin Witch Goblin Giant P.E.K.K.A
Zap
Ice Spirit Goblin Giant Arrows Minions Dart Goblin Witch P.E.K.K.A
Arrows
Zap P.E.K.K.A
Minions
Ice Spirit Zap Dart Goblin Goblin Giant P.E.K.K.A
Dart Goblin
Ice Spirit Zap Minions Goblin Giant P.E.K.K.A
Witch
Ice Spirit Zap
Goblin Giant
Zap Ice Spirit Minions Dart Goblin
P.E.K.K.A
Ice Spirit Zap Arrows Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Goblin Giant
P.E.K.K.A Ice Spirit Zap Minions Dart Goblin Witch
Witch P.E.K.K.A Minions Dart Goblin
Witch P.E.K.K.A Minions Dart Goblin
Arrows P.E.K.K.A
Arrows Zap Minions Dart Goblin
Minions Dart Goblin Ice Spirit Zap Arrows Witch
Zap Arrows Dart Goblin Goblin Giant P.E.K.K.A
Witch P.E.K.K.A Minions
Ice Spirit Dart Goblin
Minions Dart Goblin Witch Zap Arrows Goblin Giant
Arrows Minions Zap Dart Goblin Witch
P.E.K.K.A Ice Spirit Zap Minions Witch
Ice Spirit Zap Arrows Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Arrows Minions Witch P.E.K.K.A
Ice Spirit Arrows Zap Minions Dart Goblin Witch
Zap Arrows Witch Ice Spirit Minions Dart Goblin
P.E.K.K.A Dart Goblin
Arrows Minions Dart Goblin Witch Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows
P.E.K.K.A Ice Spirit Zap Minions Witch Goblin Giant
P.E.K.K.A Zap Goblin Giant
P.E.K.K.A Witch Goblin Giant
Arrows Ice Spirit Zap Minions Dart Goblin Witch Goblin Giant
P.E.K.K.A Minions Dart Goblin Witch Goblin Giant
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Ice Spirit Minions Witch
Witch P.E.K.K.A Dart Goblin Goblin Giant
P.E.K.K.A Minions Dart Goblin Witch
P.E.K.K.A Zap Arrows Goblin Giant
P.E.K.K.A Witch Goblin Giant
Dart Goblin Witch
Witch Ice Spirit Zap Minions Dart Goblin Goblin Giant P.E.K.K.A
Arrows Minions Zap Dart Goblin Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin
Zap Arrows
Arrows Ice Spirit Zap Minions Dart Goblin Witch Goblin Giant
Arrows Dart Goblin Witch
Arrows Ice Spirit Zap Dart Goblin
Arrows Zap Dart Goblin
Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Minions
Arrows
Zap Arrows
Zap Arrows Ice Spirit Witch
Witch
Arrows Zap Dart Goblin Witch
Zap Arrows Witch
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Zap Ice Spirit Minions Dart Goblin Witch
Zap Arrows Dart Goblin
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Minions Dart Goblin Witch
Zap Arrows Dart Goblin Witch
Arrows
Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Ice Spirit Minions Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Goblin Giant
P.E.K.K.A
Dart Goblin

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