My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Witch Balloon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Balloon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Baby Dragon Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Ice Spirit Witch Magic Archer
The Log
Ice Spirit Witch Prince
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Baby Dragon Witch Balloon Prince Magic Archer
Fireball
Baby Dragon Witch Balloon Magic Archer
Poison
Witch Balloon Magic Archer
Lightning
Baby Dragon Witch Balloon Prince Magic Archer
Rocket
Witch Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Baby Dragon Freeze Magic Archer Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Baby Dragon Freeze

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Baby Dragon Witch Prince
Zap
Ice Spirit Balloon Prince Baby Dragon Freeze Witch Magic Archer
Baby Dragon
Ice Spirit Zap Witch Balloon Prince
Freeze
Balloon Zap
Witch
Ice Spirit Zap Baby Dragon Prince
Balloon
Ice Spirit Zap Freeze Baby Dragon Magic Archer
Prince
Zap Ice Spirit Baby Dragon Witch Magic Archer
Magic Archer
Zap Balloon Prince

Defense Synergies 1 12

Ice Spirit
Zap Baby Dragon Witch Prince Magic Archer
Zap
Ice Spirit Baby Dragon Witch Prince Magic Archer
Baby Dragon
Ice Spirit Zap Witch Prince
Freeze
Witch
Ice Spirit Zap Baby Dragon Prince
Balloon
Prince
Ice Spirit Zap Baby Dragon Witch Magic Archer
Magic Archer
Ice Spirit Zap Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Magic Archer
Ice Spirit Zap Witch Prince
Witch Prince Freeze
Witch Prince
Prince
Freeze Zap Baby Dragon Magic Archer
Ice Spirit Zap Baby Dragon Freeze Witch Magic Archer
Zap Baby Dragon Magic Archer
Witch Prince
Ice Spirit Prince
Witch Zap Baby Dragon Freeze Magic Archer
Zap Baby Dragon Witch Magic Archer
Prince Ice Spirit Zap Freeze Witch
Ice Spirit Zap Baby Dragon Freeze Witch Prince Magic Archer
Prince
Ice Spirit Zap Freeze Prince
Witch Prince
Ice Spirit Zap Baby Dragon Witch Prince Magic Archer
Zap Baby Dragon Freeze Witch Ice Spirit Magic Archer
Prince
Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince
Zap Baby Dragon Prince Magic Archer
Ice Spirit Zap Witch Prince
Prince Zap
Witch Prince
Ice Spirit Zap Baby Dragon Freeze Witch Magic Archer
Prince Witch
Prince
Zap Freeze Ice Spirit Baby Dragon Witch Prince Magic Archer
Witch
Witch Prince
Zap Prince
Prince Witch
Baby Dragon Witch Magic Archer
Witch Ice Spirit Zap Baby Dragon Freeze Prince Magic Archer
Zap Baby Dragon Freeze Witch Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Freeze
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Freeze Prince
Zap Baby Dragon Magic Archer
Ice Spirit Zap Baby Dragon Freeze Witch Magic Archer
Baby Dragon Witch Magic Archer
Ice Spirit Zap Baby Dragon Freeze Magic Archer
Zap
Prince
Zap Prince Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Zap Baby Dragon Prince Magic Archer
Zap Baby Dragon Witch Magic Archer
Magic Archer Baby Dragon
Freeze
Zap Baby Dragon Prince Magic Archer
Zap Baby Dragon Witch Magic Archer
Baby Dragon Prince Magic Archer
Prince
Zap Baby Dragon
Zap Freeze Ice Spirit Baby Dragon Witch Magic Archer
Witch
Zap Baby Dragon Witch Magic Archer
Zap Baby Dragon Witch Prince Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Witch Magic Archer
Zap Ice Spirit Freeze Witch
Zap Magic Archer
Zap Ice Spirit Freeze Magic Archer
Prince
Magic Archer
Zap Ice Spirit Freeze Witch Prince Magic Archer
Zap Baby Dragon Witch Magic Archer
Freeze
Baby Dragon Prince Magic Archer
Zap Baby Dragon Magic Archer
Zap
Prince
Zap Ice Spirit Baby Dragon Freeze Witch Magic Archer
Zap Witch Magic Archer
Zap Baby Dragon Freeze Witch Prince Magic Archer
Prince

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