My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Electro Dragon Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Electro Dragon Little Prince
Zap
Little Prince
Barbarian Barrel
Ice Spirit Barbarians Little Prince
The Log
Ice Spirit Barbarians Little Prince
Earthquake
Barbarians Elixir Collector
Arrows
Ice Spirit Little Prince
Royal Delivery
Ice Spirit Barbarians Electro Dragon Little Prince
Fireball
Barbarians Elixir Collector Electro Dragon Little Prince
Poison
Barbarians Elixir Collector Electro Dragon Little Prince
Lightning
Elixir Collector Electro Dragon Little Prince
Rocket
Barbarians Elixir Collector Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Little Prince Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tornado Little Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Barbarians Golem
Zap
Ice Spirit Tornado Electro Dragon Golem Little Prince
Barbarians
Ice Spirit
Elixir Collector
Tornado
Zap Electro Dragon Golem
Electro Dragon
Golem Zap Tornado Little Prince
Golem
Electro Dragon Ice Spirit Zap Tornado
Little Prince
Zap Electro Dragon

Defense Synergies 1 10

Ice Spirit
Zap Barbarians Tornado Electro Dragon Little Prince
Zap
Ice Spirit Barbarians Tornado Electro Dragon Little Prince
Barbarians
Ice Spirit Zap
Elixir Collector
Tornado
Ice Spirit Zap Electro Dragon Little Prince
Electro Dragon
Ice Spirit Zap Tornado
Golem
Little Prince
Ice Spirit Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Barbarians Ice Spirit Zap Electro Dragon
Barbarians Tornado Electro Dragon
Barbarians Electro Dragon
Barbarians Tornado
Tornado Zap Electro Dragon
Tornado Ice Spirit Zap Electro Dragon Little Prince
Zap Barbarians Electro Dragon
Barbarians Tornado
Tornado Ice Spirit Barbarians Little Prince
Barbarians Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Barbarians Ice Spirit Zap Electro Dragon
Ice Spirit Zap Barbarians Tornado Electro Dragon
Barbarians
Barbarians Tornado Ice Spirit Zap
Barbarians Tornado Electro Dragon
Ice Spirit Zap Barbarians Tornado Electro Dragon Little Prince
Zap Tornado Ice Spirit Barbarians Electro Dragon Little Prince
Barbarians Tornado
Barbarians Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Electro Dragon
Barbarians Ice Spirit Zap Electro Dragon
Zap Barbarians Tornado
Barbarians
Ice Spirit Zap Tornado Electro Dragon
Barbarians
Barbarians
Zap Electro Dragon Ice Spirit Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Zap Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Barbarians Electro Dragon Ice Spirit Zap Tornado Little Prince
Zap Barbarians Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Barbarians
Zap
Ice Spirit Zap Tornado Electro Dragon
Tornado
Ice Spirit Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon Little Prince
Tornado
Tornado
Zap Barbarians Electro Dragon
Zap Tornado Ice Spirit Electro Dragon Little Prince
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Little Prince
Zap Electro Dragon Ice Spirit
Zap Electro Dragon
Zap Ice Spirit Electro Dragon
Zap Ice Spirit Barbarians Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Ice Spirit Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Little Prince
Electro Dragon

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