My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Wizard
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Arrows Cannon Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Arrows

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A
Zap
Ice Spirit Arrows Hog Rider P.E.K.K.A The Log
Arrows
Zap Hog Rider P.E.K.K.A
Cannon
Hog Rider
Ice Spirit Zap Arrows The Log Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 4 12

Ice Spirit
Zap Cannon Wizard P.E.K.K.A The Log
Zap
Ice Spirit Cannon Arrows P.E.K.K.A The Log
Arrows
Zap Cannon P.E.K.K.A
Cannon
Zap The Log Ice Spirit Arrows Wizard
Hog Rider
Wizard
Ice Spirit Cannon P.E.K.K.A The Log
P.E.K.K.A
The Log Ice Spirit Zap Arrows Wizard
The Log
Cannon P.E.K.K.A Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard The Log
P.E.K.K.A Ice Spirit Zap Cannon The Log
Cannon P.E.K.K.A
Cannon P.E.K.K.A
Arrows P.E.K.K.A The Log
Arrows The Log Zap Cannon
Ice Spirit Zap Arrows Cannon Wizard
Zap Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A
Ice Spirit Cannon
Zap Arrows Cannon Wizard The Log
Arrows Zap Wizard
Cannon P.E.K.K.A Ice Spirit Zap Wizard The Log
Wizard Ice Spirit Zap Arrows Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon
Ice Spirit Zap Cannon P.E.K.K.A The Log
Wizard Arrows Cannon P.E.K.K.A
Ice Spirit Arrows Cannon Zap Wizard The Log
Zap Arrows Wizard The Log Ice Spirit Cannon
P.E.K.K.A Cannon
Wizard Arrows Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Wizard The Log
P.E.K.K.A Ice Spirit Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Cannon
Arrows Wizard Ice Spirit Zap
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Cannon Wizard
Wizard Cannon
Ice Spirit Zap P.E.K.K.A The Log
Arrows Zap Cannon Wizard P.E.K.K.A The Log
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Ice Spirit Zap
Arrows Wizard The Log
Arrows The Log Ice Spirit Zap Wizard
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows Wizard
The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Zap Arrows Wizard The Log
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Ice Spirit Wizard
Arrows The Log Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows The Log
Zap Arrows Wizard
Zap Ice Spirit Wizard
Zap Arrows Wizard The Log
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap Ice Spirit
Zap Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Ice Spirit The Log
Zap
Zap The Log
P.E.K.K.A
Wizard

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