My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Hog Rider Goblin Barrel Skeleton Army Little Prince
Zap
Cannon Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Ice Spirit Cannon Bomb Tower Goblin Barrel Skeleton Army Little Prince
The Log
Ice Spirit Cannon Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Cannon Bomb Tower Hog Rider Goblin Barrel Skeleton Army
Arrows
Ice Spirit Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Ice Spirit Hog Rider Goblin Barrel Skeleton Army Little Prince
Fireball
Cannon Bomb Tower Hog Rider Goblin Barrel Skeleton Army Little Prince
Poison
Cannon Bomb Tower Skeleton Army Little Prince
Lightning
Cannon Bomb Tower Little Prince
Rocket
Bomb Tower Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Goblin Barrel Skeleton Army Little Prince Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Goblin Barrel

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblin Barrel
Zap
Ice Spirit Hog Rider Little Prince
Cannon
Bomb Tower
Hog Rider
Ice Spirit Zap Goblin Barrel Little Prince
Goblin Barrel
Ice Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Little Prince
Zap Hog Rider

Defense Synergies 3 9

Ice Spirit
Zap Cannon Bomb Tower Skeleton Army Little Prince
Zap
Ice Spirit Cannon Bomb Tower Skeleton Army Little Prince
Cannon
Zap Ice Spirit Skeleton Army Little Prince
Bomb Tower
Zap Ice Spirit Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Ice Spirit Zap Cannon Bomb Tower
Little Prince
Ice Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Bomb Tower Skeleton Army Ice Spirit Zap Cannon
Cannon Bomb Tower Skeleton Army
Cannon Bomb Tower Skeleton Army
Bomb Tower Skeleton Army
Skeleton Army Zap Cannon Bomb Tower
Ice Spirit Zap Cannon Bomb Tower Little Prince
Zap Cannon Bomb Tower
Cannon Bomb Tower Skeleton Army
Skeleton Army Ice Spirit Cannon Little Prince
Skeleton Army Zap Cannon Bomb Tower
Zap
Cannon Bomb Tower Skeleton Army Ice Spirit Zap
Bomb Tower Skeleton Army Ice Spirit Zap Cannon
Skeleton Army Cannon Bomb Tower
Bomb Tower Skeleton Army Ice Spirit Zap Cannon
Bomb Tower Cannon Skeleton Army
Ice Spirit Cannon Bomb Tower Zap Skeleton Army Little Prince
Zap Bomb Tower Ice Spirit Cannon Little Prince
Cannon Bomb Tower
Skeleton Army Cannon Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Bomb Tower
Skeleton Army Ice Spirit Zap Bomb Tower
Skeleton Army Zap
Cannon Skeleton Army
Ice Spirit Zap Bomb Tower
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Zap Ice Spirit Bomb Tower Skeleton Army
Cannon Skeleton Army
Bomb Tower
Skeleton Army Zap
Skeleton Army Cannon Bomb Tower
Cannon Bomb Tower Skeleton Army
Skeleton Army Ice Spirit Zap Bomb Tower Little Prince
Zap Cannon Bomb Tower
Zap Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Ice Spirit Zap
Ice Spirit Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap Little Prince
Zap
Zap Ice Spirit Little Prince
Zap
Zap
Zap
Zap Little Prince
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Ice Spirit Skeleton Army
Zap
Zap
Zap
Zap Ice Spirit
Zap
Zap Little Prince

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