My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Cannon Dart Goblin Musketeer Wall Breakers
Zap
Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Ice Spirit Cannon Dart Goblin Musketeer Wall Breakers
The Log
Ice Spirit Cannon Dart Goblin Musketeer Wall Breakers
Earthquake
Cannon
Arrows
Ice Spirit Dart Goblin Wall Breakers
Royal Delivery
Ice Spirit Dart Goblin Musketeer Wall Breakers
Fireball
Cannon Dart Goblin Musketeer Wall Breakers
Poison
Cannon Dart Goblin Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers The Log Cannon Dart Goblin Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Wall Breakers The Log

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Dart Goblin Musketeer Wall Breakers Mega Knight
Zap
Ice Spirit Dart Goblin Musketeer Wall Breakers The Log Mega Knight
Cannon
Dart Goblin
Ice Spirit Zap Wall Breakers The Log Mega Knight
Musketeer
Ice Spirit Zap The Log Mega Knight
Wall Breakers
Ice Spirit Zap Dart Goblin The Log Mega Knight
The Log
Zap Dart Goblin Musketeer Wall Breakers Mega Knight
Mega Knight
Ice Spirit Zap Dart Goblin Musketeer Wall Breakers The Log

Defense Synergies 7 13

Ice Spirit
Zap Musketeer Cannon Dart Goblin The Log Mega Knight
Zap
Ice Spirit Cannon Mega Knight Dart Goblin Musketeer The Log
Cannon
Zap Musketeer The Log Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Zap Cannon Musketeer The Log Mega Knight
Musketeer
Ice Spirit Cannon The Log Zap Dart Goblin Mega Knight
Wall Breakers
The Log
Cannon Musketeer Ice Spirit Zap Dart Goblin Mega Knight
Mega Knight
Zap Ice Spirit Dart Goblin Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Musketeer The Log
Ice Spirit Zap Cannon Dart Goblin Musketeer The Log Mega Knight
Cannon Mega Knight Dart Goblin Musketeer
Cannon Dart Goblin Musketeer Mega Knight
The Log Mega Knight
The Log Zap Cannon Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer Ice Spirit Zap Cannon
Zap Cannon Dart Goblin Musketeer The Log Mega Knight
Cannon Musketeer
Ice Spirit Cannon Dart Goblin Musketeer Mega Knight
Dart Goblin Zap Cannon Musketeer The Log Mega Knight
Musketeer Zap Dart Goblin
Cannon Mega Knight Ice Spirit Zap Musketeer The Log
Mega Knight Ice Spirit Zap Cannon Dart Goblin The Log
Cannon Mega Knight
Ice Spirit Zap Cannon The Log Mega Knight
Mega Knight Cannon Musketeer
Ice Spirit Cannon Mega Knight Zap Dart Goblin Musketeer The Log
Zap The Log Ice Spirit Cannon Dart Goblin Musketeer Mega Knight
Cannon Dart Goblin Musketeer
Mega Knight Cannon Dart Goblin Musketeer The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Musketeer The Log Mega Knight
Mega Knight Ice Spirit Zap Musketeer The Log
Mega Knight Zap Musketeer The Log
Cannon Musketeer Mega Knight
Ice Spirit Zap Dart Goblin Musketeer
Dart Goblin Musketeer
Mega Knight
Zap Mega Knight Ice Spirit The Log
Cannon Dart Goblin Musketeer
Mega Knight Dart Goblin Musketeer
Mega Knight Zap The Log
Mega Knight Cannon
Cannon Dart Goblin Musketeer Mega Knight
Ice Spirit Zap Dart Goblin Musketeer The Log
Mega Knight Zap Cannon Dart Goblin Musketeer The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Dart Goblin The Log
Dart Goblin Musketeer The Log
Zap The Log Mega Knight
Ice Spirit Zap Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log Ice Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Musketeer
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log Mega Knight
Zap Dart Goblin Musketeer The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit Mega Knight
The Log Zap Dart Goblin Musketeer
Zap Musketeer The Log Mega Knight
Zap Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Zap Ice Spirit Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit Dart Goblin Musketeer
Zap Dart Goblin Musketeer
The Log
Dart Goblin Musketeer Mega Knight
The Log Zap Dart Goblin Musketeer
Zap
Dart Goblin Musketeer Mega Knight
Zap Ice Spirit Dart Goblin Musketeer The Log
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer The Log Mega Knight
Dart Goblin Mega Knight

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