My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Dart Goblin Battle Ram
Zap
Cannon Dart Goblin Battle Ram
Barbarian Barrel
Ice Spirit Cannon Dart Goblin Battle Ram
The Log
Ice Spirit Cannon Dart Goblin Battle Ram
Earthquake
Cannon
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Battle Ram P.E.K.K.A
Fireball
Cannon Dart Goblin Battle Ram
Poison
Cannon Dart Goblin
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Cannon Dart Goblin Battle Ram P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Cannon

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Dart Goblin Mega Knight
Zap
Ice Spirit Battle Ram P.E.K.K.A Dart Goblin The Log Mega Knight
Cannon
Dart Goblin
Ice Spirit Zap Battle Ram P.E.K.K.A The Log Mega Knight
Battle Ram
Ice Spirit Zap The Log Dart Goblin P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Dart Goblin Battle Ram The Log
The Log
Battle Ram Zap Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Zap Dart Goblin The Log

Defense Synergies 5 13

Ice Spirit
Zap Cannon Dart Goblin P.E.K.K.A The Log Mega Knight
Zap
Ice Spirit Cannon Mega Knight Dart Goblin P.E.K.K.A The Log
Cannon
Zap The Log Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Zap Cannon P.E.K.K.A The Log Mega Knight
Battle Ram
P.E.K.K.A
The Log Ice Spirit Zap Dart Goblin
The Log
Cannon P.E.K.K.A Ice Spirit Zap Dart Goblin Mega Knight
Mega Knight
Zap Ice Spirit Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin The Log
P.E.K.K.A Ice Spirit Zap Cannon Dart Goblin The Log Mega Knight
Cannon P.E.K.K.A Mega Knight Dart Goblin
Cannon P.E.K.K.A Dart Goblin Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zap Cannon Dart Goblin Mega Knight
Dart Goblin Ice Spirit Zap Cannon
Zap Cannon Dart Goblin P.E.K.K.A The Log Mega Knight
Cannon P.E.K.K.A
Ice Spirit Cannon Dart Goblin Mega Knight
Dart Goblin Zap Cannon The Log Mega Knight
Zap Dart Goblin
Cannon P.E.K.K.A Mega Knight Ice Spirit Zap The Log
Mega Knight Ice Spirit Zap Cannon Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Cannon Mega Knight
Ice Spirit Zap Cannon P.E.K.K.A The Log Mega Knight
Mega Knight Cannon P.E.K.K.A
Ice Spirit Cannon Mega Knight Zap Dart Goblin The Log
Zap The Log Ice Spirit Cannon Dart Goblin Mega Knight
P.E.K.K.A Cannon Dart Goblin
Mega Knight Cannon Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Zap The Log
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Cannon Mega Knight
Ice Spirit Zap Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Ice Spirit The Log
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Cannon
Cannon Dart Goblin Mega Knight
Ice Spirit Zap Dart Goblin P.E.K.K.A The Log
Mega Knight Zap Cannon Dart Goblin P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Zap The Log Mega Knight
Ice Spirit Zap Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Spirit Mega Knight
The Log Zap Dart Goblin
Zap The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap Ice Spirit
P.E.K.K.A Mega Knight
The Log
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Ice Spirit Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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