My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Ice Spirit Cannon Wizard Skeleton Army
The Log
Ice Spirit Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Cannon Hog Rider Wizard Skeleton Army
Poison
Cannon Wizard Skeleton Army
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Skeleton Army Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Skeleton Army

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A
Cannon
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Fireball Wizard
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Ice Spirit Zap Wizard

Defense Synergies 3 12

Ice Spirit
Zap Cannon Fireball Wizard Skeleton Army P.E.K.K.A
Zap
Ice Spirit Cannon Fireball Skeleton Army P.E.K.K.A
Cannon
Zap Ice Spirit Fireball Wizard Skeleton Army
Fireball
Zap Ice Spirit Cannon
Hog Rider
Wizard
Ice Spirit Cannon Skeleton Army P.E.K.K.A
Skeleton Army
Ice Spirit Zap Cannon Wizard
P.E.K.K.A
Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Cannon
Cannon Skeleton Army P.E.K.K.A
Cannon Skeleton Army P.E.K.K.A
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Zap Cannon
Ice Spirit Zap Cannon Fireball Wizard
Zap Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Cannon
Skeleton Army Zap Cannon Fireball Wizard
Zap Fireball Wizard
Cannon Skeleton Army P.E.K.K.A Ice Spirit Zap Fireball Wizard
Fireball Wizard Skeleton Army Ice Spirit Zap Cannon P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Ice Spirit Zap Cannon Fireball P.E.K.K.A
Wizard Cannon Fireball Skeleton Army P.E.K.K.A
Ice Spirit Cannon Fireball Zap Wizard Skeleton Army
Zap Wizard Ice Spirit Cannon Fireball
P.E.K.K.A Cannon
Wizard Skeleton Army Cannon Fireball P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap
Skeleton Army P.E.K.K.A Zap Fireball
P.E.K.K.A Cannon Skeleton Army
Fireball Wizard Ice Spirit Zap
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Ice Spirit Fireball Skeleton Army
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Fireball Skeleton Army
Skeleton Army Ice Spirit Zap Fireball P.E.K.K.A
Zap Cannon Fireball Wizard P.E.K.K.A
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap
Wizard
Fireball Ice Spirit Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard
Zap Ice Spirit Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball Wizard

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