My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Electro Wizard
The Log
Ice Spirit Cannon
Earthquake
Cannon
Arrows
Ice Spirit
Royal Delivery
Ice Spirit P.E.K.K.A Electro Wizard
Fireball
Cannon Electro Wizard
Poison
Cannon Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Cannon Fireball Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A
Zap
Ice Spirit Fireball P.E.K.K.A Electro Wizard The Log
Cannon
Fireball
Zap The Log Electro Wizard
Rocket
P.E.K.K.A
Ice Spirit Zap Electro Wizard The Log
The Log
Zap Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 7 15

Ice Spirit
Zap Cannon Fireball Rocket P.E.K.K.A The Log Electro Wizard
Zap
Ice Spirit Cannon Fireball Electro Wizard P.E.K.K.A The Log
Cannon
Zap The Log Ice Spirit Fireball Rocket Electro Wizard
Fireball
Zap The Log Ice Spirit Cannon Electro Wizard
Rocket
Ice Spirit Cannon The Log
P.E.K.K.A
The Log Ice Spirit Zap Electro Wizard
The Log
Cannon Fireball P.E.K.K.A Ice Spirit Zap Rocket Electro Wizard
Electro Wizard
Zap Ice Spirit Cannon Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Fireball The Log Electro Wizard
P.E.K.K.A Ice Spirit Zap Cannon The Log Electro Wizard
Cannon Rocket P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Fireball Rocket P.E.K.K.A The Log
Fireball The Log Zap Cannon Electro Wizard
Rocket Electro Wizard Ice Spirit Zap Cannon Fireball
Rocket Zap Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A
Ice Spirit Cannon Electro Wizard
Electro Wizard Zap Cannon Fireball The Log
Zap Fireball Electro Wizard
Cannon P.E.K.K.A Ice Spirit Zap Fireball Rocket The Log Electro Wizard
Fireball Rocket Ice Spirit Zap Cannon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Rocket Ice Spirit Zap Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Ice Spirit Cannon Fireball Zap The Log Electro Wizard
Zap The Log Ice Spirit Cannon Fireball Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Rocket The Log
P.E.K.K.A Ice Spirit Zap Rocket The Log Electro Wizard
Rocket P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Cannon
Fireball Rocket Ice Spirit Zap Electro Wizard
Rocket P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard Ice Spirit Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A
Rocket P.E.K.K.A Zap Fireball The Log Electro Wizard
Rocket P.E.K.K.A Cannon Fireball
Cannon Fireball
Electro Wizard Ice Spirit Zap Fireball Rocket P.E.K.K.A The Log
Zap Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Zap The Log Electro Wizard
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Zap The Log
Fireball Ice Spirit Zap Rocket
The Log
Fireball The Log Ice Spirit Zap
Fireball The Log Zap
Rocket Fireball Electro Wizard
Rocket Zap Fireball The Log Electro Wizard
Fireball Zap Rocket
Rocket Fireball The Log
Fireball Rocket
Zap Fireball The Log
Rocket Zap Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Zap Fireball The Log Electro Wizard
Rocket Zap Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Rocket Zap The Log
Zap Fireball Electro Wizard
Zap Rocket Electro Wizard Ice Spirit Fireball
Fireball
Zap Fireball Rocket The Log
Zap Rocket Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Rocket Fireball The Log
Zap Electro Wizard Ice Spirit Fireball Rocket
Fireball Rocket Zap Electro Wizard
The Log Fireball
Fireball Rocket Electro Wizard
The Log Zap Fireball
Rocket Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball Rocket The Log Electro Wizard
Zap Fireball Rocket Electro Wizard
Zap Fireball Rocket The Log Electro Wizard

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