My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Cannon Goblin Gang Balloon Lumberjack
Zap
Cannon Goblin Gang Balloon
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Lumberjack
The Log
Ice Spirit Cannon Goblin Gang Lumberjack
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Balloon Lumberjack
Fireball
Cannon Goblin Gang Balloon Lumberjack
Poison
Cannon Goblin Gang Balloon
Lightning
Cannon Balloon Lumberjack Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Cannon Goblin Gang Lumberjack Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Lumberjack
Zap
Ice Spirit Balloon The Log Lumberjack
Cannon
Goblin Gang
Balloon Monk
Balloon
Ice Spirit Zap Lumberjack Goblin Gang The Log
The Log
Zap Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Zap The Log
Monk
Goblin Gang

Defense Synergies 4 11

Ice Spirit
Zap Goblin Gang Cannon The Log Lumberjack
Zap
Ice Spirit Cannon Goblin Gang The Log Lumberjack
Cannon
Zap The Log Ice Spirit Goblin Gang Lumberjack
Goblin Gang
Ice Spirit Zap Cannon The Log Lumberjack
Balloon
The Log
Cannon Ice Spirit Zap Goblin Gang Lumberjack
Lumberjack
Ice Spirit Zap Cannon Goblin Gang The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Lumberjack Ice Spirit Zap Cannon Goblin Gang The Log Monk
Cannon Goblin Gang Lumberjack
Cannon Lumberjack Goblin Gang Monk
The Log Lumberjack Monk
Goblin Gang The Log Zap Cannon Lumberjack
Ice Spirit Zap Cannon Goblin Gang
Zap Cannon The Log Monk
Cannon Goblin Gang Lumberjack
Goblin Gang Ice Spirit Cannon Lumberjack
Goblin Gang Zap Cannon The Log Lumberjack
Zap Goblin Gang
Cannon Lumberjack Ice Spirit Zap Goblin Gang The Log
Ice Spirit Zap Cannon Goblin Gang The Log Lumberjack
Cannon Goblin Gang Lumberjack
Monk Ice Spirit Zap Cannon Goblin Gang The Log Lumberjack
Cannon Goblin Gang Lumberjack
Ice Spirit Cannon Zap Goblin Gang The Log Lumberjack
Zap The Log Ice Spirit Cannon Lumberjack
Cannon Lumberjack
Goblin Gang Cannon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang The Log Lumberjack Monk
Goblin Gang Lumberjack Ice Spirit Zap The Log
Goblin Gang Lumberjack Zap The Log Monk
Cannon Goblin Gang Lumberjack
Ice Spirit Zap Goblin Gang Monk
Goblin Gang Lumberjack
Lumberjack
Zap Ice Spirit The Log Monk
Cannon Goblin Gang
Lumberjack
Monk Zap The Log
Cannon Goblin Gang Lumberjack
Cannon
Goblin Gang Ice Spirit Zap The Log Lumberjack Monk
Zap Cannon The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk Zap The Log
The Log
The Log
Zap The Log
Ice Spirit Zap Monk
The Log
The Log Ice Spirit Zap
The Log Monk Zap
Goblin Gang Lumberjack
Monk Zap The Log
Monk Zap
The Log
Monk
Zap The Log
Zap The Log
The Log
Monk
Zap The Log Monk
Zap The Log Monk
The Log Monk
The Log Monk
Zap The Log Monk
Zap The Log Ice Spirit
The Log Zap Monk
Zap The Log Monk
Zap The Log
Zap
Zap Ice Spirit
Zap The Log
Zap Ice Spirit Monk
The Log Monk
Zap Ice Spirit Goblin Gang
Zap Monk
The Log
Goblin Gang Lumberjack
The Log Zap
Monk Zap
Zap Ice Spirit Goblin Gang The Log
Zap
Zap The Log Monk
Monk

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