My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Cannon Ram Rider
Zap
Bats Cannon Ram Rider
Barbarian Barrel
Ice Spirit Cannon Rascals Magic Archer
The Log
Ice Spirit Cannon Rascals Ram Rider
Earthquake
Cannon
Arrows
Ice Spirit Bats Rascals
Royal Delivery
Ice Spirit Bats Rascals Magic Archer Ram Rider
Fireball
Cannon Rascals Magic Archer Ram Rider
Poison
Bats Cannon Rascals Magic Archer
Lightning
Cannon Magic Archer Ram Rider
Rocket
Rascals Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Cannon Magic Archer Rascals Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Rascals Ram Rider
Bats
Ice Spirit Zap Rascals Ram Rider
Zap
Ice Spirit Ram Rider Bats Magic Archer
Cannon
Rascals
Ice Spirit Bats Magic Archer Ram Rider
Rocket
Magic Archer
Ram Rider Zap Rascals
Ram Rider
Zap Magic Archer Ice Spirit Bats Rascals

Defense Synergies 2 16

Ice Spirit
Zap Bats Cannon Rascals Rocket Magic Archer Ram Rider
Bats
Ice Spirit Zap Cannon Rascals
Zap
Ice Spirit Cannon Bats Rascals Magic Archer Ram Rider
Cannon
Zap Ice Spirit Bats Rascals Rocket Magic Archer
Rascals
Ice Spirit Bats Zap Cannon
Rocket
Ice Spirit Cannon
Magic Archer
Ice Spirit Zap Cannon Ram Rider
Ram Rider
Ice Spirit Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Magic Archer Ram Rider
Ice Spirit Bats Zap Cannon Rascals Ram Rider
Cannon Rocket Ram Rider Bats Rascals
Cannon Bats Rascals Ram Rider
Rocket
Bats Zap Cannon Rascals Magic Archer
Bats Rocket Ram Rider Ice Spirit Zap Cannon Rascals Magic Archer
Rocket Zap Cannon Rascals Magic Archer Ram Rider
Cannon Rascals
Ice Spirit Cannon Rascals
Bats Zap Cannon Rascals Magic Archer Ram Rider
Bats Zap Rascals Magic Archer Ram Rider
Cannon Ice Spirit Bats Zap Rascals Rocket Ram Rider
Rocket Ice Spirit Bats Zap Cannon Rascals Magic Archer
Cannon Rascals Ram Rider
Rocket Ice Spirit Zap Cannon Rascals Ram Rider
Bats Cannon Rascals
Ice Spirit Cannon Bats Zap Rascals Magic Archer Ram Rider
Zap Ice Spirit Bats Cannon Rascals Magic Archer Ram Rider
Cannon Ram Rider
Rascals Bats Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap
Zap Rocket Magic Archer
Ice Spirit Bats Zap Rascals Rocket Ram Rider
Rocket Bats Zap Rascals Ram Rider
Cannon Rascals Ram Rider
Rocket Ice Spirit Bats Zap Rascals Magic Archer Ram Rider
Rascals Rocket Bats Ram Rider
Rascals
Zap Rocket Ice Spirit Bats Magic Archer
Cannon
Bats Rascals
Rocket Zap
Rascals Rocket Cannon Ram Rider
Cannon Rascals Magic Archer
Rascals Ice Spirit Bats Zap Rocket Magic Archer
Bats Zap Cannon Rascals Magic Archer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Rocket
Zap Magic Archer Ram Rider
Rocket Magic Archer
Rascals Rocket
Rocket Zap Magic Archer
Ice Spirit Bats Zap Rocket Magic Archer Ram Rider
Magic Archer
Ice Spirit Zap Magic Archer Ram Rider
Zap Ram Rider
Rocket Bats
Rocket Zap Magic Archer Ram Rider
Zap Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket
Bats Rocket
Rocket Zap Magic Archer
Rocket Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Magic Archer
Zap Magic Archer Ram Rider
Zap Magic Archer Ram Rider
Rocket Zap Magic Archer
Bats Zap Magic Archer
Zap Rocket Ice Spirit Bats
Zap Rocket Magic Archer
Zap Rocket Ice Spirit Magic Archer
Rocket Magic Archer
Zap Ice Spirit Bats Rocket Magic Archer
Rocket Zap Magic Archer Ram Rider
Rascals Rocket Magic Archer
Zap Magic Archer
Rocket Zap
Zap Ice Spirit Bats Rascals Rocket Magic Archer
Bats Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket

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