My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin Sparky
Barbarian Barrel
Ice Spirit Cannon Elite Barbarians Dart Goblin Wizard Electro Wizard Sparky
The Log
Ice Spirit Cannon Elite Barbarians Dart Goblin Sparky
Earthquake
Cannon
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Elite Barbarians Dart Goblin Wizard Electro Wizard Sparky
Fireball
Cannon Elite Barbarians Dart Goblin Wizard Electro Wizard Sparky
Poison
Cannon Dart Goblin Wizard Electro Wizard Sparky
Lightning
Cannon Elite Barbarians Wizard Electro Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Dart Goblin Electro Wizard Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Elite Barbarians Dart Goblin
Zap
Ice Spirit Elite Barbarians Electro Wizard Sparky Dart Goblin
Cannon
Elite Barbarians
Zap Ice Spirit Dart Goblin Wizard Sparky
Dart Goblin
Ice Spirit Zap Elite Barbarians Sparky
Wizard
Elite Barbarians Sparky
Electro Wizard
Zap Sparky
Sparky
Ice Spirit Zap Elite Barbarians Dart Goblin Wizard Electro Wizard

Defense Synergies 4 16

Ice Spirit
Zap Sparky Cannon Elite Barbarians Dart Goblin Wizard Electro Wizard
Zap
Ice Spirit Cannon Electro Wizard Elite Barbarians Dart Goblin Sparky
Cannon
Zap Ice Spirit Dart Goblin Wizard Electro Wizard Sparky
Elite Barbarians
Ice Spirit Zap Dart Goblin Wizard
Dart Goblin
Ice Spirit Zap Cannon Elite Barbarians Electro Wizard
Wizard
Ice Spirit Cannon Elite Barbarians Electro Wizard
Electro Wizard
Zap Ice Spirit Cannon Dart Goblin Wizard
Sparky
Ice Spirit Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Wizard Electro Wizard Sparky
Elite Barbarians Sparky Ice Spirit Zap Cannon Dart Goblin Electro Wizard
Cannon Sparky Elite Barbarians Dart Goblin Electro Wizard
Cannon Elite Barbarians Sparky Dart Goblin Electro Wizard
Elite Barbarians Sparky
Zap Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Ice Spirit Zap Cannon Wizard
Zap Cannon Dart Goblin Electro Wizard Sparky
Cannon Sparky Elite Barbarians
Elite Barbarians Ice Spirit Cannon Dart Goblin Electro Wizard Sparky
Dart Goblin Electro Wizard Zap Cannon Wizard
Zap Dart Goblin Wizard Electro Wizard
Cannon Sparky Ice Spirit Zap Elite Barbarians Wizard Electro Wizard
Wizard Sparky Ice Spirit Zap Cannon Dart Goblin Electro Wizard
Elite Barbarians Sparky Cannon Electro Wizard
Ice Spirit Zap Cannon Elite Barbarians Electro Wizard Sparky
Wizard Sparky Cannon Elite Barbarians Electro Wizard
Ice Spirit Cannon Zap Elite Barbarians Dart Goblin Wizard Electro Wizard
Zap Wizard Ice Spirit Cannon Dart Goblin Electro Wizard
Sparky Cannon Elite Barbarians Dart Goblin Electro Wizard
Wizard Cannon Elite Barbarians Dart Goblin Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians Wizard
Ice Spirit Zap Elite Barbarians Electro Wizard Sparky
Zap Elite Barbarians Electro Wizard Sparky
Cannon Elite Barbarians Sparky
Wizard Ice Spirit Zap Dart Goblin Electro Wizard
Sparky Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Sparky
Zap Electro Wizard Ice Spirit Elite Barbarians Sparky
Cannon Dart Goblin Sparky
Elite Barbarians Dart Goblin Sparky
Zap Elite Barbarians Electro Wizard
Elite Barbarians Cannon Wizard Sparky
Wizard Cannon Dart Goblin Sparky
Elite Barbarians Electro Wizard Sparky Ice Spirit Zap Dart Goblin
Zap Cannon Elite Barbarians Dart Goblin Wizard Electro Wizard Sparky
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Zap Dart Goblin Electro Wizard
Dart Goblin Sparky
Dart Goblin Sparky
Wizard Zap Sparky
Wizard Ice Spirit Zap Dart Goblin
Dart Goblin Wizard Sparky
Ice Spirit Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Elite Barbarians Electro Wizard Sparky
Zap Dart Goblin Wizard Electro Wizard Sparky
Zap Dart Goblin Wizard
Elite Barbarians Dart Goblin Sparky
Dart Goblin
Zap Elite Barbarians Dart Goblin Sparky
Zap Dart Goblin Wizard Sparky
Dart Goblin Wizard Sparky
Sparky
Sparky
Zap Dart Goblin Wizard Electro Wizard Sparky
Zap Dart Goblin Wizard
Sparky
Wizard
Sparky
Zap
Zap Ice Spirit Wizard Sparky
Zap Dart Goblin Wizard Electro Wizard Sparky
Zap Wizard Sparky
Zap Dart Goblin Sparky
Elite Barbarians Zap Dart Goblin Wizard Electro Wizard Sparky
Zap Electro Wizard Ice Spirit Dart Goblin Wizard
Elite Barbarians Sparky
Zap Dart Goblin Wizard Sparky
Zap Ice Spirit Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Ice Spirit Dart Goblin
Zap Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Electro Wizard Sparky
Zap Dart Goblin Wizard
Zap Sparky
Elite Barbarians Dart Goblin Sparky
Zap Ice Spirit Elite Barbarians Dart Goblin Electro Wizard Sparky
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Sparky
Sparky
Dart Goblin Wizard Sparky

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