My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel Witch
Zap
Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Dart Goblin Goblin Barrel Witch Electro Wizard
The Log
Ice Spirit Dart Goblin Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Ice Spirit Dart Goblin Goblin Barrel Witch
Royal Delivery
Ice Spirit Dart Goblin Goblin Barrel Witch Electro Wizard
Fireball
Dart Goblin Goblin Barrel Witch Electro Wizard
Poison
Dart Goblin Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Dart Goblin Goblin Barrel Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Dart Goblin Witch Mega Knight
Zap
Ice Spirit Electro Wizard Dart Goblin Witch The Log Mega Knight
Dart Goblin
Goblin Barrel Ice Spirit Zap The Log Mega Knight
Goblin Barrel
Ice Spirit Dart Goblin Mega Knight
Witch
Ice Spirit Zap Mega Knight
The Log
Zap Dart Goblin Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Ice Spirit Zap Dart Goblin Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 3 17

Ice Spirit
Zap Dart Goblin Witch The Log Electro Wizard Mega Knight
Zap
Ice Spirit Electro Wizard Mega Knight Dart Goblin Witch The Log
Dart Goblin
Ice Spirit Zap The Log Electro Wizard Mega Knight
Goblin Barrel
Witch
Ice Spirit Zap The Log Electro Wizard Mega Knight
The Log
Ice Spirit Zap Dart Goblin Witch Electro Wizard Mega Knight
Electro Wizard
Zap Ice Spirit Dart Goblin Witch The Log Mega Knight
Mega Knight
Zap Ice Spirit Dart Goblin Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log Electro Wizard
Ice Spirit Zap Dart Goblin Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Dart Goblin Electro Wizard
Witch Dart Goblin Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ice Spirit Zap Witch
Zap Dart Goblin The Log Electro Wizard Mega Knight
Witch
Ice Spirit Dart Goblin Electro Wizard Mega Knight
Dart Goblin Witch Electro Wizard Zap The Log Mega Knight
Zap Dart Goblin Witch Electro Wizard
Mega Knight Ice Spirit Zap Witch The Log Electro Wizard
Mega Knight Ice Spirit Zap Dart Goblin Witch The Log Electro Wizard
Electro Wizard Mega Knight
Ice Spirit Zap The Log Electro Wizard Mega Knight
Mega Knight Witch Electro Wizard
Ice Spirit Mega Knight Zap Dart Goblin Witch The Log Electro Wizard
Zap Witch The Log Ice Spirit Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Dart Goblin Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap The Log Mega Knight
Mega Knight Ice Spirit Zap Witch The Log Electro Wizard
Mega Knight Zap The Log Electro Wizard
Witch Mega Knight
Ice Spirit Zap Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Ice Spirit Witch The Log
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Zap The Log Electro Wizard
Mega Knight Witch
Dart Goblin Witch Mega Knight
Witch Electro Wizard Ice Spirit Zap Dart Goblin The Log
Mega Knight Zap Dart Goblin Witch The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Zap The Log Mega Knight
Ice Spirit Zap Dart Goblin Witch
Dart Goblin Witch The Log
The Log Ice Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Electro Wizard Mega Knight
Zap Dart Goblin Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Spirit Witch Mega Knight
Witch
The Log Zap Dart Goblin Witch Electro Wizard
Zap Witch The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin Witch Electro Wizard
Zap Electro Wizard Ice Spirit Dart Goblin Witch
Zap Dart Goblin The Log Mega Knight
Zap Ice Spirit Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Ice Spirit Dart Goblin Witch
Zap Dart Goblin Witch Electro Wizard
The Log
Dart Goblin Electro Wizard Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Ice Spirit Dart Goblin Witch The Log Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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