My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Battle Ram Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Dart Goblin Battle Ram Baby Dragon
Zap
Dart Goblin Battle Ram Bandit
Barbarian Barrel
Ice Spirit Dart Goblin Battle Ram Bandit
The Log
Ice Spirit Dart Goblin Battle Ram Bandit
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Battle Ram Baby Dragon P.E.K.K.A Bandit
Fireball
Dart Goblin Battle Ram Baby Dragon Bandit
Poison
Dart Goblin
Lightning
Battle Ram Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Dart Goblin Bandit Battle Ram Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Dart Goblin Bandit

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Dart Goblin Baby Dragon Bandit
Zap
Ice Spirit Battle Ram P.E.K.K.A Dart Goblin Baby Dragon Bandit
Dart Goblin
Ice Spirit Zap Battle Ram Baby Dragon P.E.K.K.A Bandit
Battle Ram
Ice Spirit Zap Bandit Dart Goblin Baby Dragon Lightning P.E.K.K.A
Baby Dragon
Ice Spirit Zap Dart Goblin Battle Ram Lightning P.E.K.K.A Bandit
Lightning
Battle Ram Baby Dragon
P.E.K.K.A
Ice Spirit Zap Dart Goblin Battle Ram Baby Dragon
Bandit
Battle Ram Ice Spirit Zap Dart Goblin Baby Dragon

Defense Synergies 1 13

Ice Spirit
Zap Dart Goblin Baby Dragon P.E.K.K.A Bandit
Zap
Ice Spirit Dart Goblin Baby Dragon P.E.K.K.A Bandit
Dart Goblin
Ice Spirit Zap Baby Dragon P.E.K.K.A Bandit
Battle Ram
Baby Dragon
Ice Spirit Zap Dart Goblin P.E.K.K.A Bandit
Lightning
P.E.K.K.A
Ice Spirit Zap Dart Goblin Baby Dragon
Bandit
Ice Spirit Zap Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin Baby Dragon
P.E.K.K.A Ice Spirit Zap Dart Goblin Bandit
P.E.K.K.A Dart Goblin Lightning Bandit
P.E.K.K.A Dart Goblin Bandit
Lightning P.E.K.K.A
Zap Dart Goblin Baby Dragon Bandit
Dart Goblin Lightning Ice Spirit Zap Baby Dragon
Lightning Zap Dart Goblin Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Dart Goblin Bandit
Dart Goblin Zap Baby Dragon Bandit
Zap Dart Goblin Baby Dragon
P.E.K.K.A Ice Spirit Zap Lightning Bandit
Ice Spirit Zap Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Bandit
Ice Spirit Zap Lightning P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Dart Goblin Baby Dragon Bandit
Zap Baby Dragon Ice Spirit Dart Goblin Bandit
P.E.K.K.A Dart Goblin
Dart Goblin Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Baby Dragon Lightning
P.E.K.K.A Bandit Ice Spirit Zap Lightning
Lightning P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Ice Spirit Zap Dart Goblin Baby Dragon
P.E.K.K.A Dart Goblin Lightning Bandit
P.E.K.K.A
Zap Lightning P.E.K.K.A Ice Spirit Baby Dragon Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Bandit
Dart Goblin Baby Dragon
Ice Spirit Zap Dart Goblin Baby Dragon Lightning P.E.K.K.A
Zap Dart Goblin Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Baby Dragon Bandit
Zap Dart Goblin Baby Dragon Bandit
Lightning Dart Goblin Baby Dragon Bandit
Lightning Dart Goblin
Zap Baby Dragon
Ice Spirit Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Ice Spirit Zap Dart Goblin Baby Dragon Lightning
Zap Dart Goblin Lightning Bandit
Lightning
Lightning Zap Dart Goblin Bandit
Lightning Zap Dart Goblin Baby Dragon
Lightning Dart Goblin Baby Dragon Bandit
Lightning Dart Goblin Baby Dragon Bandit
Lightning Zap Dart Goblin Baby Dragon
Lightning Zap Dart Goblin Baby Dragon Bandit
Lightning Dart Goblin Baby Dragon Bandit
Lightning
Lightning
Lightning Zap Dart Goblin Baby Dragon Bandit
Lightning Zap Dart Goblin Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Ice Spirit Baby Dragon
Zap Dart Goblin Baby Dragon Lightning Bandit
Lightning Zap Baby Dragon Bandit
Lightning Zap Dart Goblin Baby Dragon Bandit
Lightning Zap Dart Goblin Baby Dragon
Zap Lightning Ice Spirit Dart Goblin
Lightning
Lightning Zap Dart Goblin Bandit
Zap Lightning Ice Spirit
P.E.K.K.A
Lightning
Zap Lightning Ice Spirit Dart Goblin Bandit
Lightning Zap Dart Goblin Baby Dragon
Lightning Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Lightning
Lightning Zap
Dart Goblin P.E.K.K.A
Zap Ice Spirit Dart Goblin Baby Dragon Lightning
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin Baby Dragon Bandit
P.E.K.K.A
Lightning Dart Goblin

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