My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Hog Rider Electro Dragon
Fireball
Firecracker Hog Rider Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Earthquake Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Earthquake Hog Rider Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Firecracker
Zap
Ice Spirit Firecracker Earthquake Hog Rider Electro Dragon The Log
Firecracker
Zap Hog Rider Ice Spirit Earthquake
Earthquake
Zap Hog Rider Firecracker The Log
Hog Rider
Ice Spirit Zap Firecracker Earthquake The Log Golden Knight
Electro Dragon
Zap
The Log
Hog Rider Zap Earthquake
Golden Knight
Hog Rider

Defense Synergies 2 16

Ice Spirit
Zap Firecracker Earthquake Electro Dragon The Log Golden Knight
Zap
Ice Spirit Firecracker Earthquake Electro Dragon The Log Golden Knight
Firecracker
The Log Ice Spirit Zap Earthquake Electro Dragon Golden Knight
Earthquake
Ice Spirit Zap Firecracker The Log
Hog Rider
Electro Dragon
Ice Spirit Zap Firecracker The Log
The Log
Firecracker Ice Spirit Zap Earthquake Electro Dragon Golden Knight
Golden Knight
Ice Spirit Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Electro Dragon The Log Golden Knight
Ice Spirit Zap Firecracker Electro Dragon The Log
Electro Dragon
Firecracker Electro Dragon
Firecracker Earthquake The Log
The Log Zap Firecracker Earthquake Electro Dragon
Ice Spirit Zap Firecracker Electro Dragon
Earthquake Zap Electro Dragon The Log Golden Knight
Ice Spirit Firecracker
Zap Firecracker Earthquake Electro Dragon The Log
Zap Firecracker Electro Dragon
Ice Spirit Zap Earthquake Electro Dragon The Log
Ice Spirit Zap Firecracker Earthquake Electro Dragon The Log Golden Knight
Ice Spirit Zap The Log
Firecracker Electro Dragon
Ice Spirit Zap Firecracker Electro Dragon The Log Golden Knight
Zap Earthquake The Log Ice Spirit Firecracker Electro Dragon
Firecracker Earthquake Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Firecracker Electro Dragon The Log
Ice Spirit Zap Electro Dragon The Log Golden Knight
Zap The Log
Firecracker Ice Spirit Zap Electro Dragon
Zap Electro Dragon Ice Spirit Firecracker The Log
Electro Dragon Golden Knight
Zap The Log
Golden Knight
Firecracker Electro Dragon
Electro Dragon Ice Spirit Zap Firecracker The Log Golden Knight
Zap Firecracker Earthquake Electro Dragon The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon The Log Golden Knight
Firecracker Zap Electro Dragon The Log Golden Knight
Earthquake Electro Dragon The Log
Earthquake Firecracker The Log
Zap Firecracker Earthquake The Log
Firecracker Ice Spirit Zap Electro Dragon
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Zap Firecracker Electro Dragon
The Log Zap Firecracker Electro Dragon Golden Knight
Electro Dragon
Firecracker Zap Earthquake Electro Dragon The Log Golden Knight
Zap Firecracker Electro Dragon
Earthquake Firecracker The Log Golden Knight
Earthquake Firecracker Electro Dragon
Earthquake Zap Firecracker The Log
Earthquake Zap Firecracker Electro Dragon The Log Golden Knight
Earthquake Firecracker Electro Dragon The Log
Earthquake
Zap Firecracker Earthquake Electro Dragon The Log
Zap Firecracker Earthquake Electro Dragon The Log Golden Knight
Earthquake The Log
The Log
Earthquake Zap Electro Dragon The Log
Zap Firecracker Earthquake The Log Ice Spirit Electro Dragon
Firecracker The Log Zap Earthquake Electro Dragon Golden Knight
Zap Electro Dragon The Log Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker Electro Dragon
Zap Electro Dragon Ice Spirit Firecracker
Zap Earthquake Electro Dragon The Log
Zap Ice Spirit Firecracker Electro Dragon
Firecracker Earthquake The Log
Zap Earthquake Ice Spirit Electro Dragon
Zap Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Zap Firecracker Earthquake Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Ice Spirit Firecracker The Log Golden Knight
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker The Log Golden Knight
Firecracker Electro Dragon

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