My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Firecracker Mortar Guards
Barbarian Barrel
Ice Spirit Firecracker Mortar Guards
The Log
Ice Spirit Firecracker Guards
Earthquake
Firecracker Mortar Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards Miner
Fireball
Firecracker Mortar
Poison
Firecracker Mortar Guards
Lightning
Mortar Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Guards Miner Mortar Poison Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Guards

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Mortar Guards Miner
Zap
Ice Spirit Firecracker Miner Mortar Guards Poison
Firecracker
Zap Miner Ice Spirit Mortar Monk
Mortar
Miner Ice Spirit Zap Firecracker
Guards
Miner Ice Spirit Zap
Poison
Miner Zap
Miner
Zap Firecracker Mortar Guards Poison Ice Spirit
Monk
Firecracker

Defense Synergies 1 15

Ice Spirit
Zap Firecracker Mortar Guards Poison Miner
Zap
Ice Spirit Firecracker Mortar Guards Poison Miner
Firecracker
Ice Spirit Zap Mortar Guards
Mortar
Ice Spirit Zap Firecracker Guards Poison
Guards
Ice Spirit Zap Firecracker Mortar Poison
Poison
Ice Spirit Zap Mortar Guards
Miner
Ice Spirit Zap
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
Ice Spirit Zap Firecracker Mortar Monk
Mortar
Firecracker Mortar Guards Monk
Firecracker Poison Monk
Zap Firecracker Guards
Ice Spirit Zap Firecracker Mortar Poison
Zap Poison Monk
Mortar
Guards Ice Spirit Firecracker Miner
Guards Poison Zap Firecracker
Zap Firecracker Poison
Mortar Ice Spirit Zap Guards
Ice Spirit Zap Firecracker Mortar Guards Poison
Mortar
Monk Ice Spirit Zap Mortar
Firecracker Mortar Poison
Ice Spirit Mortar Zap Firecracker Guards
Zap Mortar Poison Ice Spirit Firecracker Guards
Mortar
Firecracker Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Poison Zap Firecracker Mortar Miner Monk
Guards Ice Spirit Zap
Guards Zap Monk
Guards
Firecracker Poison Ice Spirit Zap Monk
Guards
Zap Ice Spirit Firecracker Mortar Poison Monk
Guards
Guards
Monk Zap Guards Poison
Guards
Firecracker
Guards Ice Spirit Zap Firecracker Mortar Poison Monk
Poison Zap Firecracker
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar Guards Monk
Firecracker Mortar Poison Monk Zap Miner
Poison Miner
Firecracker Guards Poison
Poison Zap Firecracker Mortar
Firecracker Poison Ice Spirit Zap Monk
Firecracker Mortar Poison
Poison Ice Spirit Zap Firecracker
Poison Miner Monk Zap Firecracker Mortar
Guards Poison
Firecracker Poison Miner Monk Zap Mortar
Poison Monk Zap Firecracker
Poison Firecracker Mortar Miner
Firecracker Mortar Poison Monk
Zap Firecracker Mortar Poison
Zap Firecracker Mortar Poison
Firecracker Mortar Poison
Monk Mortar Poison
Zap Firecracker Mortar Poison Monk
Zap Firecracker Mortar Poison Miner Monk
Poison Monk
Poison
Monk
Zap Mortar Poison Monk
Zap Firecracker Poison Ice Spirit Mortar
Firecracker Mortar Poison Miner Zap Monk
Zap Mortar Poison Miner Monk
Poison Miner Zap Firecracker Mortar
Poison Zap Firecracker
Zap Ice Spirit Firecracker Guards Poison
Poison Zap Mortar Miner
Zap Ice Spirit Firecracker Poison Monk
Firecracker Poison Monk
Zap Ice Spirit Guards
Poison Zap Firecracker Monk
Poison Miner Firecracker
Zap Firecracker Mortar Poison
Monk Zap Poison
Firecracker
Zap Ice Spirit Firecracker Guards Poison
Firecracker Zap Poison
Poison Zap Firecracker Mortar Miner Monk

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