My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Electro Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla Ice Wizard
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Hog Rider Electro Dragon P.E.K.K.A Ice Wizard
Fireball
Firecracker Tesla Hog Rider Electro Dragon Ice Wizard
Poison
Firecracker Electro Dragon Ice Wizard
Lightning
Tesla Electro Dragon Ice Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Ice Wizard Tesla Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Ice Wizard

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Electro Dragon Ice Wizard
Firecracker
Zap Hog Rider Ice Spirit P.E.K.K.A
Tesla
Hog Rider
Ice Spirit Zap Firecracker
Electro Dragon
Zap P.E.K.K.A Ice Wizard
P.E.K.K.A
Ice Spirit Zap Firecracker Electro Dragon Ice Wizard
Ice Wizard
Zap Electro Dragon P.E.K.K.A

Defense Synergies 1 16

Ice Spirit
Zap Firecracker Tesla Electro Dragon P.E.K.K.A Ice Wizard
Zap
Ice Spirit Firecracker Tesla Electro Dragon P.E.K.K.A Ice Wizard
Firecracker
Ice Spirit Zap Tesla Electro Dragon P.E.K.K.A Ice Wizard
Tesla
Ice Spirit Zap Firecracker
Hog Rider
Electro Dragon
Ice Spirit Zap Firecracker Ice Wizard
P.E.K.K.A
Ice Spirit Zap Firecracker Ice Wizard
Ice Wizard
Ice Spirit Zap Firecracker Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Dragon
P.E.K.K.A Ice Spirit Zap Firecracker Tesla Electro Dragon Ice Wizard
Tesla P.E.K.K.A Electro Dragon Ice Wizard
Tesla P.E.K.K.A Firecracker Electro Dragon Ice Wizard
Firecracker P.E.K.K.A
Zap Firecracker Tesla Electro Dragon Ice Wizard
Tesla Ice Spirit Zap Firecracker Electro Dragon Ice Wizard
Zap Tesla Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A Ice Wizard
Ice Spirit Firecracker Tesla Ice Wizard
Ice Wizard Zap Firecracker Tesla Electro Dragon
Tesla Zap Firecracker Electro Dragon Ice Wizard
Tesla P.E.K.K.A Ice Spirit Zap Electro Dragon Ice Wizard
Ice Spirit Zap Firecracker Tesla Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Zap Tesla P.E.K.K.A
Tesla Firecracker Electro Dragon P.E.K.K.A
Ice Spirit Tesla Zap Firecracker Electro Dragon Ice Wizard
Zap Ice Spirit Firecracker Tesla Electro Dragon Ice Wizard
P.E.K.K.A Tesla
Firecracker Tesla Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Zap Firecracker Tesla Electro Dragon
P.E.K.K.A Ice Spirit Zap Electro Dragon
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla
Firecracker Ice Spirit Zap Tesla Electro Dragon Ice Wizard
P.E.K.K.A Tesla Ice Wizard
P.E.K.K.A Tesla
Zap Electro Dragon P.E.K.K.A Ice Spirit Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla Electro Dragon
P.E.K.K.A Zap
P.E.K.K.A Tesla
Firecracker Tesla Electro Dragon
Tesla Electro Dragon Ice Spirit Zap Firecracker P.E.K.K.A
Zap Firecracker Tesla Electro Dragon P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Electro Dragon Ice Wizard
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap Electro Dragon Ice Wizard
Firecracker
Ice Spirit Zap Firecracker Electro Dragon Ice Wizard
Zap Firecracker Electro Dragon
Electro Dragon
Firecracker Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Electro Dragon
Zap Firecracker Ice Spirit Electro Dragon Ice Wizard
Firecracker Zap Electro Dragon Ice Wizard
Zap Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon Ice Wizard
Zap Electro Dragon Ice Spirit Firecracker
Zap Electro Dragon
Zap Ice Spirit Firecracker Electro Dragon
P.E.K.K.A
Firecracker
Zap Ice Spirit Electro Dragon
Zap Firecracker Electro Dragon Ice Wizard
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Ice Spirit Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker
P.E.K.K.A
Firecracker Electro Dragon

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