My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel
Zap
Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Ice Spirit Firecracker Tombstone Goblin Barrel Electro Wizard
The Log
Ice Spirit Firecracker Tombstone Goblin Barrel
Earthquake
Firecracker Tombstone Goblin Barrel
Arrows
Ice Spirit Firecracker Tombstone Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Electro Wizard
Fireball
Firecracker Tombstone Goblin Barrel Electro Wizard
Poison
Firecracker Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Tombstone Goblin Barrel Fireball Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Tombstone

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Firecracker
Zap
Ice Spirit Firecracker Fireball Electro Wizard
Firecracker
Zap Ice Spirit Goblin Barrel
Tombstone
Fireball
Zap Electro Wizard
Goblin Barrel
Ice Spirit Firecracker
Electro Wizard
Zap Fireball
Goblinstein

Defense Synergies 3 11

Ice Spirit
Zap Firecracker Tombstone Fireball Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Firecracker Tombstone
Firecracker
Ice Spirit Zap Tombstone Electro Wizard
Tombstone
Ice Spirit Zap Firecracker Fireball Electro Wizard
Fireball
Zap Ice Spirit Tombstone Electro Wizard
Goblin Barrel
Electro Wizard
Zap Ice Spirit Firecracker Tombstone Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Fireball Electro Wizard
Ice Spirit Zap Firecracker Tombstone Electro Wizard
Tombstone Electro Wizard
Firecracker Tombstone Electro Wizard
Firecracker Tombstone Fireball
Fireball Zap Firecracker Electro Wizard
Electro Wizard Ice Spirit Zap Firecracker Tombstone Fireball
Zap Fireball Electro Wizard
Tombstone
Ice Spirit Firecracker Electro Wizard
Electro Wizard Zap Firecracker Tombstone Fireball
Zap Firecracker Fireball Electro Wizard
Tombstone Ice Spirit Zap Fireball Electro Wizard
Fireball Ice Spirit Zap Firecracker Tombstone Electro Wizard
Tombstone Electro Wizard
Ice Spirit Zap Fireball Electro Wizard
Firecracker Tombstone Fireball Electro Wizard
Ice Spirit Tombstone Fireball Zap Firecracker Electro Wizard
Zap Ice Spirit Firecracker Tombstone Fireball Electro Wizard
Electro Wizard
Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Firecracker
Tombstone Ice Spirit Zap Electro Wizard
Zap Fireball Electro Wizard
Tombstone
Firecracker Fireball Ice Spirit Zap Electro Wizard
Tombstone Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker Tombstone Fireball
Tombstone
Tombstone
Zap Fireball Electro Wizard
Tombstone Fireball
Firecracker Fireball
Tombstone Electro Wizard Ice Spirit Zap Firecracker Fireball
Zap Firecracker Fireball Electro Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Electro Wizard
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Zap
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball
Firecracker Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Ice Spirit Firecracker Fireball Electro Wizard
Firecracker Fireball
Zap Electro Wizard Ice Spirit Tombstone Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Ice Spirit Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Electro Wizard

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