My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Wizard Skeleton Army
The Log
Ice Spirit Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Valkyrie Wizard Skeleton Army Balloon P.E.K.K.A
Fireball
Firecracker Wizard Skeleton Army Balloon
Poison
Firecracker Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Skeleton Army Valkyrie Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Skeleton Army

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Balloon P.E.K.K.A Valkyrie
Firecracker
Zap Ice Spirit Valkyrie Balloon P.E.K.K.A
Valkyrie
Ice Spirit Balloon Zap Firecracker Wizard P.E.K.K.A
Wizard
Valkyrie Balloon P.E.K.K.A
Skeleton Army
Balloon
Ice Spirit Zap Valkyrie Firecracker Wizard
P.E.K.K.A
Ice Spirit Zap Firecracker Valkyrie Wizard

Defense Synergies 2 15

Ice Spirit
Zap Firecracker Valkyrie Wizard Skeleton Army P.E.K.K.A
Zap
Ice Spirit Firecracker Valkyrie Skeleton Army P.E.K.K.A
Firecracker
Valkyrie Ice Spirit Zap Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Ice Spirit Zap Wizard P.E.K.K.A
Wizard
Ice Spirit Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Ice Spirit Zap Firecracker Wizard
Balloon
P.E.K.K.A
Ice Spirit Zap Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Firecracker Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Zap Firecracker Valkyrie
Ice Spirit Zap Firecracker Wizard
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker Valkyrie
Valkyrie Skeleton Army Zap Firecracker Wizard
Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Ice Spirit Zap Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit Zap P.E.K.K.A
Wizard Firecracker Valkyrie Skeleton Army P.E.K.K.A
Ice Spirit Zap Firecracker Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Ice Spirit Firecracker
P.E.K.K.A
Valkyrie Wizard Skeleton Army Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Firecracker Valkyrie Wizard
Skeleton Army P.E.K.K.A Ice Spirit Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Valkyrie Skeleton Army
Firecracker Wizard Ice Spirit Zap
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Ice Spirit Firecracker Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Ice Spirit Zap Firecracker Valkyrie P.E.K.K.A
Valkyrie Zap Firecracker Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Ice Spirit Zap
Firecracker Wizard
Ice Spirit Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Valkyrie Wizard
Wizard
Zap
Zap Firecracker Ice Spirit Valkyrie Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard
Zap Ice Spirit Firecracker Wizard
Zap Wizard
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Ice Spirit Skeleton Army
Zap Firecracker Wizard
Firecracker Valkyrie Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker Wizard

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