My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Firecracker Skeleton Army Skeleton King
Barbarian Barrel
Ice Spirit Firecracker Wizard Skeleton Army Skeleton King
The Log
Ice Spirit Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Ice Spirit Firecracker Skeleton Army Skeleton King
Royal Delivery
Ice Spirit Firecracker Wizard Skeleton Army Skeleton King
Fireball
Firecracker Wizard Skeleton Army Skeleton King
Poison
Firecracker Wizard Skeleton Army Skeleton King
Lightning
Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Firecracker Skeleton Army Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Mega Knight
Zap
Ice Spirit Firecracker Mega Knight
Firecracker
Zap Ice Spirit Mega Knight
Wizard
Rage Mega Knight
Rage
Wizard
Skeleton Army
Skeleton King
Mega Knight
Ice Spirit Zap Firecracker Wizard
Skeleton King
Skeleton Army

Defense Synergies 2 12

Ice Spirit
Zap Firecracker Wizard Skeleton Army Mega Knight
Zap
Ice Spirit Mega Knight Firecracker Skeleton Army
Firecracker
Ice Spirit Zap Skeleton Army Mega Knight
Wizard
Ice Spirit Skeleton Army Mega Knight Skeleton King
Rage
Skeleton Army
Ice Spirit Zap Firecracker Wizard Skeleton King
Mega Knight
Zap Ice Spirit Firecracker Wizard
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Skeleton Army Ice Spirit Zap Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight Skeleton King
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Mega Knight
Ice Spirit Zap Firecracker Wizard
Zap Mega Knight
Skeleton Army Skeleton King
Skeleton Army Ice Spirit Firecracker Mega Knight
Skeleton Army Zap Firecracker Wizard Mega Knight Skeleton King
Zap Firecracker Wizard
Skeleton Army Mega Knight Ice Spirit Zap Wizard
Wizard Skeleton Army Mega Knight Ice Spirit Zap Firecracker Skeleton King
Skeleton Army Mega Knight Skeleton King
Skeleton Army Ice Spirit Zap Mega Knight
Wizard Mega Knight Firecracker Skeleton Army
Ice Spirit Mega Knight Zap Firecracker Wizard Skeleton Army
Zap Wizard Ice Spirit Firecracker Mega Knight
Wizard Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Ice Spirit Zap
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Firecracker Wizard Ice Spirit Zap
Skeleton Army
Mega Knight Skeleton Army
Zap Mega Knight Ice Spirit Firecracker Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Skeleton King
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Ice Spirit Zap Firecracker Skeleton King
Mega Knight Zap Firecracker Wizard Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Ice Spirit Zap
Firecracker Wizard
Ice Spirit Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Ice Spirit Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard
Zap Ice Spirit Firecracker Wizard
Zap Wizard Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker Wizard
Zap Ice Spirit Skeleton Army
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Skeleton King
Zap
Firecracker Mega Knight
Zap Ice Spirit Firecracker Skeleton King
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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