My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion
Zap
Firecracker Inferno Tower
Barbarian Barrel
Ice Spirit Firecracker Elite Barbarians Inferno Tower
The Log
Ice Spirit Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Elite Barbarians Mega Minion
Fireball
Firecracker Elite Barbarians Mega Minion Inferno Tower
Poison
Firecracker Mega Minion Inferno Tower
Lightning
Elite Barbarians Mega Minion Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Mega Minion Freeze Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Elite Barbarians Mega Minion Mega Knight
Zap
Ice Spirit Firecracker Elite Barbarians Mega Minion Freeze Mega Knight
Firecracker
Zap Ice Spirit Elite Barbarians Mega Minion Mega Knight
Elite Barbarians
Zap Ice Spirit Firecracker Mega Knight
Mega Minion
Zap Ice Spirit Firecracker Mega Knight
Inferno Tower
Freeze
Zap
Mega Knight
Ice Spirit Zap Firecracker Elite Barbarians Mega Minion

Defense Synergies 4 17

Ice Spirit
Zap Inferno Tower Firecracker Elite Barbarians Mega Minion Mega Knight
Zap
Ice Spirit Mega Minion Mega Knight Firecracker Elite Barbarians Inferno Tower
Firecracker
Ice Spirit Zap Mega Minion Inferno Tower Mega Knight
Elite Barbarians
Ice Spirit Zap Mega Minion Mega Knight
Mega Minion
Zap Ice Spirit Firecracker Elite Barbarians Inferno Tower Freeze Mega Knight
Inferno Tower
Ice Spirit Zap Firecracker Mega Minion Mega Knight
Freeze
Mega Minion Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Elite Barbarians Mega Minion Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion Inferno Tower
Elite Barbarians Inferno Tower Ice Spirit Zap Firecracker Mega Minion Mega Knight
Inferno Tower Mega Knight Elite Barbarians Mega Minion Freeze
Elite Barbarians Inferno Tower Firecracker Mega Minion Mega Knight
Firecracker Elite Barbarians Mega Knight
Freeze Zap Firecracker Mega Minion Mega Knight
Mega Minion Inferno Tower Ice Spirit Zap Firecracker Freeze
Zap Inferno Tower Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Ice Spirit Firecracker Inferno Tower Mega Knight
Zap Firecracker Mega Minion Freeze Mega Knight
Mega Minion Inferno Tower Zap Firecracker
Inferno Tower Mega Knight Ice Spirit Zap Elite Barbarians Freeze
Mega Knight Ice Spirit Zap Firecracker Mega Minion Freeze
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Ice Spirit Zap Elite Barbarians Freeze Mega Knight
Mega Knight Firecracker Elite Barbarians Inferno Tower
Ice Spirit Mega Knight Zap Firecracker Elite Barbarians Mega Minion
Zap Freeze Ice Spirit Firecracker Mega Minion Mega Knight
Elite Barbarians Inferno Tower
Mega Knight Firecracker Elite Barbarians
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Inferno Tower
Zap Firecracker Elite Barbarians Mega Minion Mega Knight
Mega Knight Ice Spirit Zap Elite Barbarians Inferno Tower
Mega Knight Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mega Knight
Firecracker Ice Spirit Zap Freeze
Elite Barbarians Mega Minion Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Zap Freeze Mega Knight Ice Spirit Firecracker Elite Barbarians Mega Minion Inferno Tower
Inferno Tower Mega Minion
Mega Knight Elite Barbarians Mega Minion Inferno Tower
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Inferno Tower
Firecracker Mega Knight
Elite Barbarians Inferno Tower Ice Spirit Zap Firecracker Mega Minion Freeze
Mega Knight Zap Firecracker Elite Barbarians Mega Minion Inferno Tower Freeze
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Ice Spirit Zap Mega Minion Freeze
Firecracker
Ice Spirit Zap Firecracker Freeze
Zap Firecracker
Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker Mega Knight
Freeze
Zap Firecracker Mega Minion Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Ice Spirit Mega Knight
Mega Minion
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker
Zap Ice Spirit Firecracker Mega Minion Freeze
Elite Barbarians Mega Minion
Zap Mega Knight
Zap Ice Spirit Firecracker Freeze
Mega Knight
Firecracker
Zap Ice Spirit Freeze
Zap Firecracker Mega Minion
Freeze
Firecracker Mega Minion Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Minion Mega Knight
Zap Ice Spirit Firecracker Elite Barbarians Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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