My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Bandit Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon
Zap
Goblin Gang Firecracker Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Wall Breakers Bandit
The Log
Ice Spirit Goblin Gang Firecracker Wall Breakers Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Ice Spirit Goblin Gang Firecracker Wall Breakers
Royal Delivery
Ice Spirit Goblin Gang Firecracker Wall Breakers P.E.K.K.A Bandit Inferno Dragon
Fireball
Goblin Gang Firecracker Wall Breakers Bandit Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers Goblin Gang Firecracker Bandit Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Wall Breakers Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Firecracker Wall Breakers Bandit Inferno Dragon
Zap
Ice Spirit Firecracker P.E.K.K.A Wall Breakers Bandit
Goblin Gang
Firecracker P.E.K.K.A Bandit
Firecracker
Zap Ice Spirit Goblin Gang Wall Breakers P.E.K.K.A Bandit Inferno Dragon
Wall Breakers
Ice Spirit Zap Firecracker
P.E.K.K.A
Ice Spirit Zap Goblin Gang Firecracker
Bandit
Ice Spirit Zap Goblin Gang Firecracker
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 2 15

Ice Spirit
Zap Goblin Gang Firecracker P.E.K.K.A Bandit Inferno Dragon
Zap
Ice Spirit Goblin Gang Firecracker P.E.K.K.A Bandit Inferno Dragon
Goblin Gang
Ice Spirit Zap Firecracker P.E.K.K.A Bandit Inferno Dragon
Firecracker
Ice Spirit Zap Goblin Gang P.E.K.K.A Bandit
Wall Breakers
P.E.K.K.A
Ice Spirit Zap Goblin Gang Firecracker
Bandit
Ice Spirit Zap Goblin Gang Firecracker
Inferno Dragon
Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Inferno Dragon Ice Spirit Zap Goblin Gang Firecracker Bandit
Goblin Gang P.E.K.K.A Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Firecracker Bandit
Firecracker P.E.K.K.A
Goblin Gang Zap Firecracker Bandit
Inferno Dragon Ice Spirit Zap Goblin Gang Firecracker
Zap P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Firecracker Bandit
Goblin Gang Zap Firecracker Bandit
Inferno Dragon Zap Goblin Gang Firecracker
P.E.K.K.A Ice Spirit Zap Goblin Gang Bandit
Ice Spirit Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Bandit
Ice Spirit Zap Goblin Gang P.E.K.K.A Bandit Inferno Dragon
Goblin Gang Firecracker P.E.K.K.A
Ice Spirit Zap Goblin Gang Firecracker Bandit
Zap Ice Spirit Firecracker Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Firecracker P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Firecracker Inferno Dragon
Goblin Gang P.E.K.K.A Bandit Ice Spirit Zap
Goblin Gang P.E.K.K.A Zap Bandit
P.E.K.K.A Goblin Gang Bandit Inferno Dragon
Firecracker Ice Spirit Zap Goblin Gang
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Ice Spirit Firecracker Bandit Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Bandit
Firecracker
Goblin Gang Ice Spirit Zap Firecracker P.E.K.K.A Inferno Dragon
Zap Firecracker P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker Bandit
Goblin Gang
Firecracker Zap Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap
Zap Firecracker Ice Spirit
Inferno Dragon
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap Ice Spirit Firecracker
Zap Bandit
Zap Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Zap Ice Spirit Goblin Gang Bandit
Zap Firecracker
Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Bandit
P.E.K.K.A Inferno Dragon
Firecracker

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