My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mortar Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Mortar Prince Little Prince
Barbarian Barrel
Ice Spirit Goblin Gang Mortar Valkyrie Little Prince
The Log
Ice Spirit Goblin Gang Prince Little Prince
Earthquake
Goblin Gang Mortar
Arrows
Ice Spirit Goblin Gang Little Prince
Royal Delivery
Ice Spirit Goblin Gang Valkyrie Prince Little Prince
Fireball
Goblin Gang Mortar Little Prince
Poison
Goblin Gang Mortar Little Prince
Lightning
Mortar Valkyrie Prince Little Prince
Rocket
Mortar Valkyrie Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Goblin Gang Little Prince Mortar Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Mortar Prince
Zap
Ice Spirit Prince Mortar Valkyrie The Log Little Prince
Goblin Gang
Mortar Valkyrie Prince
Mortar
Ice Spirit Zap Goblin Gang The Log
Valkyrie
Ice Spirit Prince Zap Goblin Gang Little Prince
Prince
Zap Valkyrie Ice Spirit Goblin Gang The Log Little Prince
The Log
Zap Mortar Prince Little Prince
Little Prince
Zap Valkyrie Prince The Log

Defense Synergies 3 21

Ice Spirit
Zap Goblin Gang Mortar Valkyrie Prince The Log Little Prince
Zap
Ice Spirit Goblin Gang Mortar Valkyrie Prince The Log Little Prince
Goblin Gang
Ice Spirit Zap Mortar Valkyrie Prince The Log
Mortar
Ice Spirit Zap Goblin Gang Valkyrie The Log
Valkyrie
Ice Spirit Zap Goblin Gang Mortar Prince The Log Little Prince
Prince
The Log Ice Spirit Zap Goblin Gang Valkyrie
The Log
Prince Ice Spirit Zap Goblin Gang Mortar Valkyrie Little Prince
Little Prince
Ice Spirit Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie The Log
Ice Spirit Zap Goblin Gang Mortar Valkyrie Prince The Log
Goblin Gang Mortar Prince Valkyrie
Prince Goblin Gang Mortar Valkyrie
Valkyrie Prince The Log
Goblin Gang The Log Zap Valkyrie
Ice Spirit Zap Goblin Gang Mortar Little Prince
Zap Valkyrie The Log
Goblin Gang Mortar Prince
Goblin Gang Ice Spirit Valkyrie Prince Little Prince
Goblin Gang Valkyrie Zap The Log
Zap Goblin Gang
Mortar Prince Ice Spirit Zap Goblin Gang Valkyrie The Log
Valkyrie Ice Spirit Zap Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Prince
Ice Spirit Zap Goblin Gang Mortar Prince The Log
Goblin Gang Mortar Valkyrie Prince
Ice Spirit Mortar Zap Goblin Gang Valkyrie Prince The Log Little Prince
Zap Mortar Valkyrie The Log Ice Spirit Little Prince
Mortar Prince
Goblin Gang Valkyrie Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince
Zap Goblin Gang Mortar Valkyrie Prince The Log
Goblin Gang Ice Spirit Zap Valkyrie Prince The Log
Goblin Gang Valkyrie Prince Zap The Log
Goblin Gang Valkyrie Prince
Ice Spirit Zap Goblin Gang
Goblin Gang Prince Valkyrie
Valkyrie Prince
Zap Ice Spirit Mortar Valkyrie Prince The Log
Goblin Gang
Valkyrie Prince
Zap Valkyrie Prince The Log
Prince Goblin Gang Valkyrie
Valkyrie
Goblin Gang Ice Spirit Zap Mortar Valkyrie Prince The Log Little Prince
Valkyrie Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie The Log
Mortar Zap The Log
The Log
Valkyrie Prince The Log
Zap Mortar Valkyrie The Log
Ice Spirit Zap
Mortar The Log
The Log Ice Spirit Zap
The Log Zap Mortar
Goblin Gang Prince
Zap Mortar Valkyrie Prince The Log
Zap
Mortar The Log
Mortar
Zap Mortar Prince The Log
Zap Mortar The Log
Mortar The Log
Mortar
Zap Mortar Prince The Log
Zap Mortar Valkyrie The Log Little Prince
Prince The Log
Prince The Log
Zap Mortar The Log
Zap The Log Ice Spirit Mortar Valkyrie Little Prince
Mortar The Log Zap
Zap Mortar Prince The Log
Zap Mortar The Log
Zap Little Prince
Zap Ice Spirit
Zap Mortar The Log
Zap Ice Spirit
Prince
The Log
Zap Ice Spirit Goblin Gang Prince
Zap
The Log
Goblin Gang Valkyrie Prince
The Log Zap Mortar
Zap
Prince
Zap Ice Spirit Goblin Gang The Log
Zap
Zap Mortar Prince The Log Little Prince

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