My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Lumberjack Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Tesla Wizard Lumberjack Night Witch
The Log
Ice Spirit Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Goblin Gang Night Witch
Royal Delivery
Ice Spirit Goblin Gang Wizard Lumberjack Night Witch
Fireball
Goblin Gang Tesla Wizard Lumberjack Night Witch
Poison
Goblin Gang Wizard Night Witch
Lightning
Tesla Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Tesla Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Goblin Gang Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Golem Lumberjack Night Witch
Zap
Ice Spirit Golem Lumberjack Night Witch
Goblin Gang
Golem
Tesla
Wizard
Golem Lumberjack
Golem
Night Witch Ice Spirit Zap Goblin Gang Wizard Lumberjack
Lumberjack
Ice Spirit Zap Wizard Golem Night Witch
Night Witch
Golem Ice Spirit Zap Lumberjack

Defense Synergies 3 12

Ice Spirit
Zap Goblin Gang Tesla Wizard Lumberjack Night Witch
Zap
Ice Spirit Goblin Gang Tesla Lumberjack Night Witch
Goblin Gang
Ice Spirit Tesla Zap Lumberjack
Tesla
Goblin Gang Ice Spirit Zap Wizard Night Witch
Wizard
Ice Spirit Tesla Lumberjack
Golem
Lumberjack
Ice Spirit Zap Goblin Gang Wizard
Night Witch
Ice Spirit Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Lumberjack Ice Spirit Zap Goblin Gang Tesla Night Witch
Goblin Gang Tesla Lumberjack Night Witch
Tesla Lumberjack Night Witch Goblin Gang
Lumberjack
Goblin Gang Zap Tesla Lumberjack Night Witch
Tesla Ice Spirit Zap Goblin Gang Wizard Night Witch
Zap Tesla
Tesla Goblin Gang Lumberjack Night Witch
Goblin Gang Ice Spirit Tesla Lumberjack Night Witch
Goblin Gang Zap Tesla Wizard Lumberjack Night Witch
Tesla Zap Goblin Gang Wizard Night Witch
Tesla Lumberjack Night Witch Ice Spirit Zap Goblin Gang Wizard
Wizard Ice Spirit Zap Goblin Gang Tesla Lumberjack Night Witch
Goblin Gang Tesla Lumberjack
Ice Spirit Zap Goblin Gang Tesla Lumberjack
Tesla Wizard Goblin Gang Lumberjack Night Witch
Ice Spirit Tesla Zap Goblin Gang Wizard Lumberjack Night Witch
Zap Wizard Ice Spirit Tesla Lumberjack
Tesla Lumberjack
Goblin Gang Wizard Tesla Lumberjack Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla
Zap Goblin Gang Tesla Wizard Lumberjack
Goblin Gang Lumberjack Ice Spirit Zap
Goblin Gang Lumberjack Zap Tesla Night Witch
Goblin Gang Tesla Lumberjack Night Witch
Wizard Ice Spirit Zap Goblin Gang Tesla
Goblin Gang Tesla Lumberjack Night Witch
Tesla Lumberjack
Zap Ice Spirit
Goblin Gang Tesla
Tesla Lumberjack
Zap
Goblin Gang Tesla Wizard Lumberjack Night Witch
Wizard Tesla
Goblin Gang Tesla Ice Spirit Zap Lumberjack Night Witch
Zap Tesla Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Goblin Gang Lumberjack Night Witch
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Night Witch
Zap Wizard
Zap Wizard
Night Witch
Wizard
Zap
Zap Ice Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard Night Witch
Zap Ice Spirit Wizard
Night Witch
Zap Wizard Night Witch
Zap Ice Spirit
Wizard
Zap Ice Spirit Goblin Gang Night Witch
Zap Wizard
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap
Zap Ice Spirit Goblin Gang
Zap
Zap
Wizard

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