My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon P.E.K.K.A Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Phoenix
Giant Snowball
Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Ice Spirit Guards Lumberjack
The Log
Ice Spirit Guards Lumberjack
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Balloon P.E.K.K.A Lumberjack
Fireball
Balloon Lumberjack
Poison
Guards Balloon Phoenix
Lightning
Balloon Phoenix Lumberjack
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Freeze Phoenix Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Guards Freeze

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon P.E.K.K.A Guards Phoenix Lumberjack
Zap
Ice Spirit Balloon P.E.K.K.A Guards Freeze Phoenix Lumberjack
Guards
Ice Spirit Zap Lumberjack
Freeze
Balloon Zap Phoenix
Balloon
Ice Spirit Zap Freeze Lumberjack
P.E.K.K.A
Ice Spirit Zap Lumberjack
Phoenix
Ice Spirit Zap Freeze
Lumberjack
Balloon Ice Spirit Zap Guards P.E.K.K.A

Defense Synergies 1 10

Ice Spirit
Zap Guards P.E.K.K.A Phoenix Lumberjack
Zap
Ice Spirit Guards P.E.K.K.A Phoenix Lumberjack
Guards
Ice Spirit Zap Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
Ice Spirit Zap
Phoenix
Ice Spirit Zap
Lumberjack
Ice Spirit Zap Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Lumberjack Ice Spirit Zap Phoenix
P.E.K.K.A Lumberjack Freeze
P.E.K.K.A Lumberjack Guards Phoenix
P.E.K.K.A Lumberjack
Freeze Zap Guards Lumberjack
Ice Spirit Zap Freeze Phoenix
Zap P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Lumberjack
Guards Ice Spirit Phoenix Lumberjack
Guards Zap Freeze Lumberjack
Zap Phoenix
P.E.K.K.A Lumberjack Ice Spirit Zap Guards Freeze
Ice Spirit Zap Guards Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Phoenix Lumberjack
Ice Spirit Zap Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit Zap Guards Lumberjack
Zap Freeze Ice Spirit Guards Lumberjack
P.E.K.K.A Phoenix Lumberjack
Guards P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap P.E.K.K.A
Zap Phoenix Lumberjack
Guards P.E.K.K.A Lumberjack Ice Spirit Zap
Guards P.E.K.K.A Lumberjack Zap Phoenix
P.E.K.K.A Guards Phoenix Lumberjack
Ice Spirit Zap Freeze
Guards P.E.K.K.A Phoenix Lumberjack
P.E.K.K.A Phoenix Lumberjack
Zap Freeze P.E.K.K.A Ice Spirit Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Guards Phoenix Lumberjack
P.E.K.K.A Zap Guards Phoenix
P.E.K.K.A Guards Lumberjack
Guards Phoenix Ice Spirit Zap Freeze P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Guards Freeze
Zap
Ice Spirit Zap Freeze
Ice Spirit Zap Freeze
Zap
Guards Lumberjack
Zap
Zap
Freeze
Zap
Zap
Freeze
Zap
Zap
Zap
Zap Freeze Ice Spirit
Zap
Zap
Zap
Zap
Zap Ice Spirit Guards Freeze
Zap
Zap Ice Spirit Freeze
P.E.K.K.A
Zap Ice Spirit Guards Freeze
Zap
Freeze
Lumberjack
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Guards Freeze
Zap
Zap Freeze
P.E.K.K.A

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