My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Ice Spirit Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Wizard P.E.K.K.A
Fireball
Minion Horde Wizard
Poison
Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Golden Knight Minion Horde Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Golden Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Minion Horde Mega Knight
Zap
Ice Spirit P.E.K.K.A Minion Horde The Log Mega Knight
Minion Horde
Mega Knight Ice Spirit Zap
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Zap Wizard The Log
The Log
Zap P.E.K.K.A Mega Knight
Mega Knight
Minion Horde Ice Spirit Zap Wizard The Log
Golden Knight

Defense Synergies 3 17

Ice Spirit
Zap Minion Horde Wizard P.E.K.K.A The Log Mega Knight Golden Knight
Zap
Ice Spirit Mega Knight Minion Horde P.E.K.K.A The Log Golden Knight
Minion Horde
Ice Spirit Zap The Log
Wizard
Ice Spirit P.E.K.K.A The Log Mega Knight Golden Knight
P.E.K.K.A
The Log Ice Spirit Zap Wizard
The Log
P.E.K.K.A Ice Spirit Zap Minion Horde Wizard Mega Knight Golden Knight
Mega Knight
Zap Ice Spirit Wizard The Log
Golden Knight
Ice Spirit Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log Golden Knight
Minion Horde P.E.K.K.A Ice Spirit Zap The Log Mega Knight
Minion Horde P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zap Mega Knight
Minion Horde Ice Spirit Zap Wizard
Zap P.E.K.K.A The Log Mega Knight Golden Knight
Minion Horde P.E.K.K.A
Ice Spirit Minion Horde Mega Knight
Minion Horde Zap Wizard The Log Mega Knight
Minion Horde Zap Wizard
Minion Horde P.E.K.K.A Mega Knight Ice Spirit Zap Wizard The Log
Wizard Mega Knight Ice Spirit Zap Minion Horde P.E.K.K.A The Log Golden Knight
P.E.K.K.A Minion Horde Mega Knight
Minion Horde Ice Spirit Zap P.E.K.K.A The Log Mega Knight
Minion Horde Wizard Mega Knight P.E.K.K.A
Ice Spirit Mega Knight Zap Minion Horde Wizard The Log Golden Knight
Zap Wizard The Log Ice Spirit Mega Knight
P.E.K.K.A
Wizard Mega Knight Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Zap Minion Horde The Log Golden Knight
P.E.K.K.A Mega Knight Zap Minion Horde The Log
P.E.K.K.A Minion Horde Mega Knight
Wizard Ice Spirit Zap Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
Zap Minion Horde P.E.K.K.A Mega Knight Ice Spirit The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Golden Knight
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Minion Horde Wizard Golden Knight
Wizard Minion Horde Mega Knight
Ice Spirit Zap Minion Horde P.E.K.K.A The Log Golden Knight
Mega Knight Zap Minion Horde Wizard P.E.K.K.A The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Golden Knight
Zap The Log Golden Knight
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log Mega Knight
Wizard Ice Spirit Zap Minion Horde
Minion Horde Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard Golden Knight
Minion Horde
Zap Minion Horde Wizard The Log Golden Knight
Zap Wizard
The Log Golden Knight
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log Golden Knight
Minion Horde Wizard The Log Mega Knight
Minion Horde
Zap Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight Golden Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Ice Spirit Wizard Mega Knight
Minion Horde
The Log Zap Wizard Golden Knight
Zap Wizard The Log Mega Knight Golden Knight
Zap The Log Golden Knight
Zap Minion Horde Wizard
Zap Ice Spirit Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log Mega Knight
Zap Ice Spirit Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Wizard The Log
Zap Minion Horde Ice Spirit
Zap Wizard
The Log
Minion Horde Wizard Mega Knight
The Log Zap Wizard
Zap
Minion Horde P.E.K.K.A Mega Knight
Zap Ice Spirit Minion Horde The Log Golden Knight
Zap
Zap The Log Mega Knight Golden Knight
P.E.K.K.A
Wizard Mega Knight

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