My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Balloon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarian Barrel Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Princess Lumberjack
Zap
Bats Balloon Princess
Barbarian Barrel
Ice Spirit Knight Princess Lumberjack
The Log
Ice Spirit Princess Lumberjack
Earthquake
Arrows
Ice Spirit Bats Princess
Royal Delivery
Ice Spirit Bats Knight Balloon Princess Lumberjack
Fireball
Balloon Princess Lumberjack
Poison
Bats Balloon Princess
Lightning
Knight Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Barbarian Barrel Knight Princess Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Barbarian Barrel

Attack Synergies 10 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Balloon Bats Barbarian Barrel Princess Lumberjack
Bats
Knight Balloon Ice Spirit Zap Barbarian Barrel Lumberjack
Zap
Ice Spirit Balloon Bats Knight Barbarian Barrel Princess Lumberjack
Knight
Ice Spirit Bats Balloon Princess Zap Barbarian Barrel Lumberjack
Barbarian Barrel
Balloon Ice Spirit Bats Zap Knight Lumberjack
Balloon
Ice Spirit Bats Zap Knight Barbarian Barrel Lumberjack Princess
Princess
Knight Ice Spirit Zap Balloon
Lumberjack
Balloon Ice Spirit Bats Zap Knight Barbarian Barrel

Defense Synergies 3 16

Ice Spirit
Zap Bats Knight Barbarian Barrel Princess Lumberjack
Bats
Knight Ice Spirit Zap Barbarian Barrel Lumberjack
Zap
Ice Spirit Bats Knight Barbarian Barrel Princess Lumberjack
Knight
Bats Princess Ice Spirit Zap Barbarian Barrel Lumberjack
Barbarian Barrel
Ice Spirit Bats Zap Knight Princess Lumberjack
Balloon
Princess
Knight Ice Spirit Zap Barbarian Barrel
Lumberjack
Ice Spirit Bats Zap Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel
Lumberjack Ice Spirit Bats Zap Knight
Lumberjack Bats Knight
Lumberjack Bats Knight
Barbarian Barrel Princess Lumberjack
Barbarian Barrel Bats Zap Lumberjack
Bats Ice Spirit Zap Princess
Zap Barbarian Barrel
Princess Lumberjack
Knight Ice Spirit Barbarian Barrel Lumberjack
Bats Zap Knight Barbarian Barrel Princess Lumberjack
Bats Zap Princess
Lumberjack Ice Spirit Bats Zap Knight
Ice Spirit Bats Zap Barbarian Barrel Princess Lumberjack
Knight Lumberjack
Ice Spirit Zap Lumberjack
Bats Knight Lumberjack
Ice Spirit Bats Zap Knight Barbarian Barrel Lumberjack
Zap Barbarian Barrel Ice Spirit Bats Knight Princess Lumberjack
Lumberjack
Bats Knight Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Barbarian Barrel
Zap Knight Barbarian Barrel Lumberjack
Lumberjack Ice Spirit Bats Zap Knight
Lumberjack Bats Zap Knight Barbarian Barrel
Knight Lumberjack
Ice Spirit Bats Zap Princess
Bats Knight Lumberjack
Knight Lumberjack
Zap Ice Spirit Bats Knight Barbarian Barrel
Bats Knight Lumberjack
Zap
Knight Lumberjack
Princess
Ice Spirit Bats Zap Knight Barbarian Barrel Lumberjack
Bats Zap Barbarian Barrel Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Barbarian Barrel
Zap Barbarian Barrel Princess
Barbarian Barrel
Knight Barbarian Barrel
Zap Barbarian Barrel
Ice Spirit Bats Zap Princess
Princess
Ice Spirit Zap Barbarian Barrel Princess
Zap
Bats Lumberjack
Zap Knight Barbarian Barrel Princess
Zap Princess
Knight Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Zap Barbarian Barrel
Zap Barbarian Barrel Princess
Barbarian Barrel Princess
Barbarian Barrel
Bats
Zap Barbarian Barrel Princess
Zap Barbarian Barrel Princess
Princess
Zap Barbarian Barrel
Zap Ice Spirit Barbarian Barrel Princess
Zap Barbarian Barrel Princess
Zap Princess
Zap Barbarian Barrel
Bats Zap Princess
Zap Ice Spirit Bats
Zap
Zap Ice Spirit Princess
Princess
Zap Ice Spirit Bats Barbarian Barrel Princess
Zap Princess
Barbarian Barrel
Knight Princess Lumberjack
Zap Princess
Zap
Zap Ice Spirit Bats Princess
Bats Zap Princess
Zap Barbarian Barrel Princess

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